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NxLabs / Vintage Story

Food and Spawn tweaks

KBy Kenoomish

Fixes fruit tree yields, balances food, and blocks animal+drifter spawns with light. Configurable.

Food and Spawn tweaks

Description

<p>Makes orchards viable, balances food satiety and rot, and improves artificial light protection against animal and drifter spawns.</p> <p>All individual parts of the mod can be disabled and some aspects adjusted using <span style="color: #2880b9;"><a style="color: #2880b9;" href="https://mods.vintagestory.at/configlib">Config lib</a></span>.</p> <h2>Changes</h2> <h4>Fruit trees</h4> <p>Goal was to bring orchards more in line with farmland and make them more rewarding than berry bushes.</p> <ul> <li>Greatly increased harvests</li> <li>Buffed tree fruit satiety <ul> <li>Cherries and similar: 80 sat. (small/berry type)</li> <li>Apples and similar: 100 sat. (normal type)</li> <li>Breadfruit: 300 sat. (large/cabbage type)</li> </ul> </li> <li>Nerfed olives to 80 sat., but fixed their cooked satiety (making them fill the "berry" niche for vegetables)</li> <li>Adjusted apple tree varieties to ripen in different seasons: early summer, late summer, and fall.</li> </ul> <h4>Other food</h4> <p>Cheesemaking loses a lot of satiety. This mod improves the situation slightly and adds viability to blue cheese through better satiety. Yes, cheddar is more calorie-dense, but the same amount of milk can produce more blue cheese, resulting in higher total satiety.</p> <ul> <li>Buffed cheese slice satiety<br /> <ul> <li>Cheddar: 300 sat.</li> <li>Blue cheese: 340 sat.</li> </ul> </li> <li>Nerfs pickled olive satiety to 60, matching their new raw satiety</li> <li>Doubled yield of pumpkin slices from pumpkins to 8 <ul> <li>Changed <strong>pumpkin seed</strong> craft to use <strong>pumpkin slices</strong> instead of whole pumpkins</li> </ul> </li> <li>Bamboo shoots are considered vegetable instead of typeless</li> <li>Fish meat brought up to standard</li> </ul> <h4>Rot</h4> <p>Rot values have been rebalanced to bring more coherence across food categories, making spoilage scale more naturally with item size and type. This should remove odd outliers, such as whole pumpkins or pineapples which would produce more rot if cut into pieces, and flour where simply adding water previously quadrupled rot yield. Overall you should see little change in how much rot you produce.</p> <ul> <li>Fruit produces 0.3/0.4/1 rot based on size</li> <li>Vegetables produce 0.35/0.45/1 rot based on size</li> <li>Pickled vegetables are same as raw</li> <li>Grains, flours, doughs and bread produce 0.5 rot</li> </ul> <h4>Spawns</h4> <p>There is a lot of inconsistency in spawn behavior, this mod curbs that a little and makes artificial light provide much better protection.</p> <ul> <li>Artificial light now blocks all natural spawns, be it drifters or animals, both passive and hostile, at any light level</li> <li>This greatly increases the protection radius allowing easier spawn-proofing of open areas</li> <li>Natural light no longer affects spawn behaviour</li> </ul> <h2>Configuration</h2> <p>You can disable all parts of the mod using toggles and adjust a variety of values in this mod if you have <span style="color: #2880b9;"><a style="color: #2880b9;" href="https://mods.vintagestory.at/configlib">Config lib</a></span>. <br />The things that can be changed are currently:</p> <p><img src="https://moddbcdn.vintagestory.at/Settings_4a63fe0dd981195ca62e0a719338de7a.png?dl=Settings.png" alt="" width="629" height="773" /></p> <p><strong>Days per month</strong>: Use this to change fruit tree schedules to match your chosen month length. Fruit tree growth cycles were never updated to adapt to month length changes, so this setting corrects them.<br />Do note that this setting only applies to trees that grew after this was set, old trees will ignore the setting and follow the schedule they grew up with.<br />It is recommended to set this before starting new world, you can do that by creating a temporary world, change the setting and then setting up and starting your main world.</p> <h2>Why?</h2> <h4>Fruit</h4> <p>Fruit satiety in early game is something everyone keeps high, but I found out that once I got animals and a farm going, fruit satiety started lagging behind other types, despite having an orchard and bunch of berry bushes. I've always liked the idea of having an orchard in the game, but never felt rewarded by it. I don't see a problem with how the game handles tree growth, but the results always felt a bit lacking.</p> <p>Fruit generally lacks high satiety options, which makes meals made with it feel lackluster, with the improved satiety the meals should feel on par with vegetables, but vegetables keep their versatility in meals. This should make it easier to keep fruit satiety up in later game.</p> <p>Vanilla fruit trees feel... lacking. After looking into the details they genuinely feel like an afterthought that was hastily slapped into the game. They are inconsistent, unintuitive and outclassed by everything. Did you know, that pink apples are the superior apple type and red are the worst? That olives offer higher satiety, but get no bonus from being cooked? Trees are still unaffected by the amount of days in a month? Berry bushes completely outclass fruit trees due to the 16ish day regrowth with comparable yield (4 berries on average, trees drop 4-6).</p> <p>With this mod a branch should yield comparable amount to a patch of vegetables, so every tree with normal fruit (100 sat.) yields 16 fruit with slight chance for more (up to 24, but the chance is very low, so the average is still close to 16), trees with small type or 'berry' type (80 sat.) (cherry, olive and lychee) yield 21 (up to 31, again average is still close to 21) and breadfruit (300 sat.), like cabbage, yields 3 (up to 5).</p> <p>Eventually I would like to give all trees a little bit of their own identity, currently only pears (very long ripe period, but only 15 per branch), olives (treated as vegetables), breadfruit (300 sat.) and lychee (60 sat. like cranberries, but longer fresness than other small types) feel different. If you have suggestions I would like to hear them, bu

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