

Legendary Mobs
rare larger variants of vanilla animals that drop legendary ores to smith legendary items.

Description
<h2 style="margin: 0in; font-family: Calibri; font-size: 14.0pt; color: #2e75b5;"><span style="color: #d35400;">I am planning to work on spawning mechanics for the next release. Planned release date is mid-late January</span></h2> <h2 style="margin: 0in; font-family: Calibri; font-size: 14.0pt; color: #2e75b5;"> </h2> <h2 style="margin: 0in; font-family: Calibri; font-size: 14.0pt; color: #2e75b5;">1.1.3 HOTFIX-</h2> <ul> <li style="font-family: Calibri; font-size: 14pt; color: #2e75b5;"><span style="background-color: #ffffff; color: #000000;">Fixed an issue where 3x3 tools did not work on Multiplayer worlds</span></li> </ul> <h2 style="margin: 0in; font-family: Calibri; font-size: 14.0pt; color: #2e75b5;">1.1.2 changelog-</h2> <ul style="direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in;" type="disc"> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Legendary blooms now smith into legendary ingots</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Old recipes still exist to use up your old collected blooms</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Liquid fat for quenching Legendary items.</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Tier 1 legendary sword slightly nerfed in anticipation of T2 items</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Drops changed from steel to iron</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Religious ruins "Shrine" that spawn with 1 legendary mob</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Legendary mobs no longer spawn outside of shrines</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Legendary Hammer that breaks stone into whole blocks</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Legendary mobs now have a "magic" ranged attack.</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Legendary Pickaxe breaks 3x3 blocks</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Legendary Shovel breaks 3x3 blocks</span></li> <li style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"><span style="font-family: Calibri; font-size: 11.0pt;">Legendary Hoe tills 3x3 blocks</span></li> </ul> <p><em><br /></em>Legendary Mods adds relatively rare larger variants of vanilla animals. These animals will spawn at world-generated shrine structures. These animals drop many more items than their smaller counterparts, and always drop red meat instead of bushmeat. There is a chance for iron plate and chain to drop, and a chance to drop Legendary Blooms which can be smithed into legendary items.</p> <p><img src="https://drive.google.com/uc?export=view&id=1r8N323aFLoUXeFchhpw89LDB816jy1Ds" alt="" width="472" height="535" /><img src="https://drive.google.com/uc?export=view&id=1Get2BXbb6dQqGbi58BavFJ_9im2jy-CI" alt="" width="636" height="489" /><img src="https://drive.google.com/uc?export=view&id=1BgiWXuRAFi8WrAmmPijAVvKW8NZpFek3" alt="" width="652" height="615" /></p> <p><img src="https://drive.google.com/uc?export=view&id=1no6JL8HtiqhkBhpMVw7KPB64qQLFxTCN" alt="" width="759" height="553" /></p> <p>There is also a chance of dropping a new ore:</p> <p>Legendary Ore</p> <p><img src="https://drive.google.com/file/d/1x-xo-g3wGG1ATZBm3ohf_3ldP-UzOXn9/view?usp=sharing" alt="" /><img src="https://drive.google.com/uc?export=view&id=1U-zUPqcbQ3TpkFEESvj7e6EGJvuwBT2U" alt="" width="488" height="418" /></p> <p>Collect Legendary Blooms. Heat the Blooms on a tier 3 forge, and hammer into ingots.</p> <p><img src="https://drive.google.com/uc?export=view&id=1RR7kv2-WA297KxCF-xZo8O_FrLR1bn5T" alt="" width="564" height="317" /></p> <p>Smith the item into the 2 tool parts for each tool. <br /><img src="https://drive.google.com/uc?export=view&id=1uvJiB-LC80bD5DCgNVfwsMa2xndHjDBq" alt="" width="397" height="361" /></p> <p>Once you've made the parts, soak them in fat in a barrel to finish the metal<br /><img src="https://drive.google.com/uc?export=view&id=1Y0JBwGQd9rGwz3pHVPJSuL59AJpOqp3M" alt="" width="701" height="368" /></p> <p>The legendary sword requires a hilt. The other items use iron tool rods.</p> <p><img src="https://drive.google.com/uc?export=view&id=1CYTpZiYBZJkZCKXXX3gmH5ZSg1QsQQnn" alt="" width="378" height="426" /><img src="https://drive.google.com/uc?export=view&id=1ICGsaSyqX_57mrXO9qSSr0uES_a433Nf" alt="" width="172" height="280" /></p> <p> </p> <p> </p> <p> </p> <p>Planned Features:</p> <ul> <li>Legendary Armor</li> <li>Bears</li> <li>Summoning methods for Legendary Mobs</li> <li>unique textures</li> <li>tier 2 legendary items</li> <li>non-combat legendaries (legendary crops/ores/trees)</li> </ul> <p>If you like our mods, please consider supporting me through <a href="https://www.paypal.com/donate/?hosted_button_id=YT7LPBNHX44QY">Paypal</a></p>
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