
Description
<p>A small tweak I made for playing on my server with my less combat-oriented friends.</p> <p> </p> <ul> <li>Reduced maximum light level allowed for spawning. This should help with in-house spawning with early game light sources.</li> <li>Decreased total group sizes. This still has default difficulty scaling with nearby players.</li> <li>Increased distance from player drifters are allowed to spawn</li> </ul> <p> </p> <p>Doesn't really work against rifts since they have different spawn conditions for lore monsters, but for the most part this reduces the number of monsters encountered and keeps them out of your poorly-lit house.</p>
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