

Salty´s Manual: Firestarter
Replaces the firestarter automatic random ignition with a manual minigame.
Description
<p><a href="https://ko-fi.com/saltywateroriginal"><img src="https://iili.io/KbBmgHb.png" alt="image" width="125" height="125" /></a></p> <p>Pet the floppa to buy me a coffee!</p> <h2 style="text-align: center;">Manual Firestarter</h2> <p style="text-align: center;">Some call it fire making others call it stick rubbing!</p> <p style="text-align: center;"> </p> <p style="text-align: center;"> </p> <p style="text-align: center;">Mod from the <a href="https://mods.vintagestory.at/list/mod?sortby=lastreleased&sortdir=desc&text=Salty%C2%B4s+manual&side=&userid=&mv=">Manual mods series</a> that aims to take a more immersive approach to daily tasks.</p> <p style="text-align: center;"><strong><img src="https://iili.io/fxMWwhv.gif" alt="image" width="20" height="18" /> Be aware this mod completely changes the firestarter core gimmick only for the sake of gameplay complexity <img src="https://iili.io/fxMWwhv.gif" alt="image" width="20" height="18" /></strong></p> <p style="text-align: center;">It replaces the automatic RNG mechanic from the vanilla firestarter with a more manual and grounded mechanic.</p> <p style="text-align: center;">Firestarter recipe is now simply two sticks. No more dry grass on the recipe. The model is also changed to visually represent it.</p> <p style="text-align: center;">It also replaces item names/descriptions/ingame help tooltips, to help you navigate the mod.</p> <p style="text-align: center;"> </p> <p style="text-align: center;"><strong>Steps for using a firestarter:</strong></p> <p style="text-align: center;">Place one drygrass on the ground (Yes the first step to build a firepit) this will be used as tinder:</p> <p style="text-align: center;"><img src="https://iili.io/fxESsqb.gif" alt="image" /></p> <p style="text-align: center;"> </p> <p style="text-align: center;">Right click with a firestarter on the drygrass</p> <p style="text-align: center;"><img src="https://iili.io/fxESAOP.gif" alt="image" /><br /><em>Your character will hold the sticks and prepare for the handrill.</em><br /><em>Also pay attention at the right of the screen, that's where the heat meter will show.</em></p> <p style="text-align: center;"> </p> <p style="text-align: center;">Now quickly alternate between lmb and rmb clicks:</p> <p style="text-align: center;"><img src="https://iili.io/fxEUqkN.gif" alt="image" /><br /><em>Do it until the heat meter goes all the way up</em></p> <p style="text-align: center;"> </p> <p style="text-align: center;">Now you're holding hot tinder, yes your firestarter is gone <strong>DO NOT PANIC</strong>, it will return to you (if it didn't break with durability)<br />Now Bring and right click with the tinder to were you need to light a fire, either a firepit, or a oven... any ignitable block.</p> <p style="text-align: center;"><img src="https://iili.io/fxEUR24.gif" alt="image" /></p> <p style="text-align: center;"><em>Changing slots holding hot tinder will make you discard it.</em></p> <p style="text-align: center;"> </p> <p style="text-align: center;">That's it congrats!</p> <p style="text-align: center;"> </p> <h2 style="text-align: left;">Configs:</h2> <p>You can tweak:<br />"TargetValue": How much progress is required to complete the firestarting minigame.<br />"GainPerValidClick": Progress added for each valid alternating click (LMB/RMB alternation).<br />"DecayTickIntervalMs": How often progress decays once decay has begun.<br />"DecayPerTick": How much progress is removed each decay tick.<br />"Accessibility": When true, overrides certain values to make firestarting significantly easier for players with hand impairments.</p> <h2 style="text-align: center;"><strong>check out my other mods here:<a href="https://mods.vintagestory.at/show/user/F9A030F51969CF667AD2"><img src="https://iili.io/KbCIbnI.png" alt="image" /></a></strong></h2>
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