

Sonya's Meat Mod
Adds animal-specific types of meat and fat and introduces more cooking options

Description
<h4><span style="color: #d35400;"><strong>DO NOT USE THIS WITH EXPANDED FOODS.<br></strong></span><span style="color: #d35400;"><strong>My cooking module pack, of which this is the fisrt one, is meant to serve as an alternative to ACA/EF developed and managed by me and, as a result, it is 100% COMPATIBLE with Wildcraft modules. It will be developed further and eventually receive iterations of most things that other cooking mod contains - but more balanced and certainly more visually polished!</strong></span></h4> <h4><span style="color: #d35400;"><strong>WARNING: </strong>this mod completelly replaces vanilla meat, raw fat and bones, and removes whole roasted fish (for technical reasons, adding a cooked variant for each kind of fish would've been very time-consuming and unjustified). Other mods will be incompatible by default if they 1) add new recipes with these ingredients or 2) new animals that drop vanilla meats. Compatibility patches will be gradually added as the Meat Mod updates; other modders are expected to cooperate and add compatibility patches on their side if necessary (don't be worried some patching on my side is usually enough).<br><br><strong>I DON'T KNOW</strong> when full Butchering compatibility will be made (these two mods are somewhat compatible but make a few items unobtainable and don't have cross content).<br></span></h4> <p><strong><br>Content: </strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <ul> <li> <p>26 types of animal-specific meats that fully replace four basegame types</p> <ul> <li><strong>Red meats:</strong> pork, beef, mutton, chevon</li> <li><strong>White meats:</strong> chicken, rabbit</li> <li><strong>Game meats:</strong> venison, moose, dog, cat, bear</li> <li><strong>Freshwater fish:</strong> carp, perch, pike, catfish, tilapia</li> <li><strong>Saltwater fish:</strong> salmon, whitefish, tuna, sturgeon, mackerel, herring</li> <li><strong>Invertebrates:</strong> earthworm, bee brood, wood grubs, termites<br> </li> </ul> </li> </ul> <ul> <li> <p>8 types of animal fat</p> <ul> <li>Tallow (beef, deer)</li> <li>Lard (pork)</li> <li>Kurdyuk (sheep, goats)</li> <li>Schmaltz (chicken)</li> <li>Dog fat (various carnivores)</li> <li>Suet (large animals)</li> <li>Fish oil (fish)<br> </li> </ul> </li> <li>Meat is now edible raw, but provides much less nutrition this way; some types of meat are unsafe to eat uncooked, especially if they come from predators and scavengers</li> <li>Eggs also can be drunk raw, baked in a firepit and pickled in brine or vinegar (if you have Wildcraft: F&N installed)</li> <li>Large animals now provide you with sinew which can be dried and turned into cordage useful for many things that otherwise require rope or twine</li> <li>Most fish don't drop oil as a separate item, but it can be rendered from fatty fish meat in a cooking pot</li> <li>Tallow (rendered fat) can now be turned into candles the same way as with beeswax</li> <li>Carnivore fat can be used to create decent poultices<br><br></li> <li>Eat bones like cavemen did!<br> <ul> <li>Bones now come in short and long variants, suitable as handles for different tools</li> <li>Cook fresh long bones in a firepit and smash them with stones (or a hammer if you are sophisticated enough) to access delicious marrow inside; it can be eaten as is or added into meals</li> <li>Short, tiny and fish bones, on the other hand, can be boiled to create broth, a nutritious soup base</li> <li>Remaining meat will naturally decay off fresh bones, but they can be manually scraped dry if you need to use them for tool handles or bonemeal right away<br><br></li> </ul> </li> </ul> <ul> <li>More cooking options: <ul> <li>Slice raw or cured meat into thinner pieces to add it into porridge and scrambled eggs; now you need to slice meat before using it as fishing bait as well</li> <li>When cut fresh and stored properly, sliced meat dries into not very nutritious but long-lasting "jerky", this dried meat can be eaten as is or used in soups and scrambled eggs</li> <li>Slicing tough game meats like moose, bear or dog allows to use them in mealmaking</li> <li>Fat can be added to most non-sweet meals for empty calories (tallow and fish oil count as topping), most types of fat can also be salted for preservation (but salted fat cannot be rendered)</li> <li>Baked and pickled eggs can be put into porridge and pies; mixing cheese and eggs or light meats in a pie crust makes a quiche, mixed dairy-protein pie</li> <li>Insects and worms now can be used in cooking as any other meat, though they are not very filling, and as fishing bait</li> </ul> </li> </ul> </div> </div> <p><strong>Changelog:</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p><strong> 1.0.3:</strong></p> <ul> <li>Added pickled bee brood</li> <li>Added custom crock labels for all the meats</li> <li>Added custom textures for worms and grubs in meals and pies</li> <li>Improved in-cabinet transforms for meat, fat, eggs, bones, insects, honeycomb and tallow candles</li> <li>Honeycomb is now crockable</li> <li>Fixed fish oil not going into crocks</li> <li>Fixed a texture gap in sliced herring model</li> <li>Added spanish translation</li> </ul> <p> </p> <p><strong> 1.0.2:</strong></p> <ul> <li>Added sinew and sinew cordage</li> <li>Added missing fat and tiny bone remaps</li> <li>Nerfed bee brood drops</li> <li>Now you can sell boar tusks or make necklaces out of them</li> <li>Added partial Butchering compatibility: no crashes, no error spam, except for one supernaturally stubborn patch on their side I cannot disable for the life of me... pigs still drop ivory AND tusks, but you can convert them, sinew is convertable back and forth as well</li> <li>Added Maltiez' Crossbows (1.22 fork) compatibility</li> <li>Added TinkerTailor Patchworks compatibility</li> <li>Added Tailor's Delight compatibility</li> <li>Added
Ratings & reviews
Sign in to leave a rating or comment.

