

Medieval expansion patch
Some medieval styled crafting and qol [Patched for 1.20.*, 1.21.* and 1.22.*]

Description
<pre>This acts as a standalone release (continuation of the original), if you use this disable/remove the original and use this mod instead.
</pre> <pre>I patched this for VS v1.20., VS v1.21. and VS v1.22.*
Notes:
Everything should be working without crashes.
- The Aurochses have a placeholder attack animation, they did not have any keyframes so I improvised. Spawns rebalanced.
- The Cellar Ice should work, now without any texture issues.
- Flumes should be placeable and function normally without crashes.
- Repairkits no longer have incorrect recipe.
- Gates are now air tight, meaning you can use them as doors to your builds and they will count as a valid room.
</pre> <pre><span style="color: #e74c3c;">This patch will be deprecated and removed as soon a new release of an official update has been made or </span></pre> <pre><span style="color: #e74c3c;">upon request by the original author</span><span style="color: #e74c3c;">.</span></pre> <pre><span style="color: #e74c3c;">Use it at your own risk!</span>
If you're the original author and need to get in contact with me please message me via Discord!</pre>
Support
Credits:
Author - Medieval expansion: <a href="https://mods.vintagestory.at/list/mod?sortby=lastreleased&sortdir=desc&text=&side=&userid=170&mv=">Rhonen
ORIGINAL AUTHOR DESCRIPTION:
Main features of Mod
- Portcullis in different sizes (3x3 to 5x5)
- Drawbridges in different sizes (3x4 to 5x7)
- Gates in different sizes (3x3, 4x4 and 5x5)
- Waterwheel Mechanical Power (breastshot, undershot and overshot technics)
- Lampposts
- Firebrazier
- Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates
- Animals:
- Aurochses
if you have question, bug reports, please use the forum
https://www.vintagestory.at/forums/topic/2014-medieval-expansion/
So i get notificated then.
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