

Meteoric Expansion Fork
Meteors once again streak across the sky or penetrate the atmosphere to become meteorites.

Description
<p> </p> <h1>Meteoric Expansion</h1> <h3>Unofficial Vintage Story 1.22.2 / .NET 10 Compatibility Update</h3> <p> </p> <p>This upload is an unofficial compatibility update for Meteoric Expansion. All credit goes to the original mod creator.</p> <p>Original mod created by Taska Raine.</p> <p>This fork updates the mod for modern Vintage Story versions and .NET 10 compatibility while preserving the original gameplay and functionality.</p> <p>This update includes:</p> <p>- Vintage Story 1.22.2 compatibility<br />- .NET 10 compatibility updates<br />- Multiplayer synchronization fixes<br />- Dedicated Linux server compatibility fixes<br />- Asset loading and entity registration fixes<br />- Build and packaging improvements<br />- Additional testing/debugging commands</p> <p>This is not intended as a gameplay rebalance or overhaul fork.</p> <p>I do not currently plan to actively maintain this project unless issues are discovered while using it on my own server/worlds. I tested this extensivly on my local PC and a 4 person multiplayer server hosted on Indifferent Broccoli. I am mentioning this in case something does not work for you. </p> <p>If Taska Raine requests removal of this upload or fork, I will comply immediately.</p> <p>---</p> <h2>Commands</h2> <h3>/fallingmeteor</h3> <p>Spawns a single meteor above the invoking player.</p> <p> </p> <h3>/showermeteor <type></h3> <p>Spawns a shower meteor variant.</p> <p> </p> <h3>/testcrater</h3> <p>Creates a crater beneath the invoking player.</p> <p> </p> <h3>/fallingskies [count]</h3> <p>Triggers a large-scale meteor storm event.</p> <p>Use at your own risk. I found it fun. But this will leave you with many crater holes.</p> <p>Features:<br />- Random meteor compositions<br />- Random meteor sizes<br />- Randomized spawn timing<br />- Dynamic impact locations<br />- Optional destructive behavior</p> <p>Example:</p> <p>/fallingskies 75</p> <p>---</p> <h2>Multiplayer Notes</h2> <p>Clients connecting to multiplayer servers must have the same version of the mod installed locally.</p> <p>---</p> <h2>Known Issues</h2> <p>- Possible incompatibility with SmithingPlus. Testing showed SmithingPlus may throw a NullReferenceException while building the creative inventory search cache when both mods are loaded.<br />- Possible issue with meteor audio attenuation or sound range under certain conditions.<br />- Meteors may despawn before ground impact using default config values on very tall worlds or terrain generation setups.</p> <p>---</p> <h2>AI Disclaimer</h2> <p>I am a software developer by trade. But I have never dabbled in modding before. So that being said...Porting assistance, debugging guidance, documentation writeup, and API migration troubleshooting were performed with the help of AI-assisted tooling.</p> <p>All changes were tested and validiated manually. AI never had access to the project itself outside of code snippets or debug logs. </p> <p> </p> <p> </p> <p>---</p> <p>The skies burn with balls of fire barrelling towards the planet at cosmic speeds....Is this the apocalypse?</p> <p>Welcome to Meteoric Expansion!</p> <p>This mod aims to bring the cosmos to Vintage Story in a very literal sense. In vanilla Vintage Story it's possible to stumble across small surface deposits of meteoric iron...but where did it come from? Meteors don't exist in vanilla!</p> <p>Meteoric Expansion fills this space. This mod will spawn occasional randomized meteors that will streak through the skies, burning up or exploding like a real meteor would. There's also a small chance that they'll crash to the ground, depositing their riches into the world...!</p> <p>Additionally, cosmetic meteor showers are an uncommon occurance. Day or night, you may see bands of glittering trails as meteors burn up high in the atmosphere.</p>
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