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NxLabs / Vintage Story

Minerz - An additional miner class

RBy Ritzga

Adds the miner class to vintage story with new traits, behavoir and custom items.

Minerz - An additional miner class

Description

<h1>Description</h1> <p>Adds a new class to vintage story: the miner class. This class get some positive/negative benefits and class specific items.</p> <p>This is my first mod so please share your feedback with me if you want something changed or if you find bugs.</p> <h2>Whats the Content ?</h2> <h3>Class: Miner</h3> <h3>Traits:</h3> <ul> <li><span style="color: #27ae60;">Loves closed rooms <span style="color: #000000;">(positive)</span></span> <ul> <li><span style="color: #27ae60;"><span style="color: #000000;"><span style="color: #27ae60;">-15% hunger rate in rooms/underground</span> </span></span></li> <li><span style="color: #27ae60;">-12.5% slower stability decrease</span></li> </ul> </li> <li><span style="color: #27ae60;"><span style="color: #34495e;">Real miner</span> <span style="color: #000000;">(mixed)</span></span> <ul> <li><span style="color: #27ae60;">+20% mining speed </span></li> <li><span style="color: #27ae60;"><span style="color: #000000;"><span style="color: #27ae60;">+40% ore drop rate</span> </span></span></li> <li><span style="color: #e74c3c;">+25% hunger rate</span></li> </ul> </li> <li><span style="color: #e74c3c;">Coal lung <span style="color: #000000;">(negative)</span></span> <ul> <li><span style="color: #e74c3c;"><span style="color: #000000;"><span style="color: #e74c3c;">-10% walk speed</span> </span></span></li> <li><span style="color: #e74c3c;">-2 extra health points</span></li> </ul> </li> </ul> <h3>General recipes:</h3> <ul> <li>Handle: (every knife, walnut/oak/redwood/ebony/oak-block or unbarked walnut/oak/redwood/ebony/oak) <ul> <li>wood-block: 2 outcomes</li> <li>unbarked-wood: 4 outcomes</li> </ul> </li> </ul> <h3>Class specific recipes:</h3> <ul> <li><span style="color: #e74c3c;"><span style="color: #000000;">Big ore blasting bomb</span></span></li> <li><span style="color: #e74c3c;"><span style="color: #000000;">Wearables</span></span> <ul> <li><span style="color: #e74c3c;"><span style="color: #000000;">Mining helmet (light in the dark)</span></span></li> </ul> </li> <li><span style="color: #e74c3c;"><span style="color: #000000;">Bags:</span></span><span style="color: #e74c3c;"><span style="color: #000000;"><br /></span></span> <ul> <li><span style="color: #e74c3c;"><span style="color: #000000;">Enhanced mining helmet (light in the dark)</span></span></li> <li><span style="color: #e74c3c;"><span style="color: #000000;">Bigger mining bag (can store more items)</span></span></li> </ul> </li> <li><span style="color: #e74c3c;"><span style="color: #000000;">Tools:</span></span> <ul> <li><span style="color: #e74c3c;"><span style="color: #000000;">Reinforced pickaxe</span></span> <ul> <li><span style="color: #e74c3c;"><span style="color: #000000;">Faster and higher durability<br /></span></span></li> </ul> </li> <li><span style="color: #e74c3c;"><span style="color: #000000;">Reinforced </span></span>prospecting pick <ul> <li><span style="color: #e74c3c;"><span style="color: #000000;">More durability</span></span>&nbsp;</li> <li>3 New types of prospecting <ul> <li>Ore localisation (8 blocks with with location)</li> <li>Small area search 16 blocks</li> <li>Bigger area search 32 blocks</li> </ul> </li> </ul> </li> </ul> </li> </ul> <h3><span style="color: #e74c3c;"><span style="color: #000000;">Handle attributes:</span></span></h3> <ul> <li><span style="color: #e74c3c;"><span style="color: #000000;">Oak: higher durability, faster then normal pickaxe</span></span></li> <li><span style="color: #e74c3c;"><span style="color: #000000;">Walnut: lower durability then oak handle, faster then oak handle</span></span></li> <li><span style="color: #e74c3c;"><span style="color: #000000;">redwood: <span style="color: #e74c3c;">work in progress</span></span></span></li> <li><span style="color: #e74c3c;"><span style="color: #000000;">pine: <span style="color: #e74c3c;">work in progress</span><br /></span></span></li> <li><span style="color: #e74c3c;"><span style="color: #000000;">ebony: best material on all values</span></span></li> </ul> <h2>Mod config</h2> <p>The config is created at <strong>VintagestoryData-&gt;ModConfig-&gt;Minerz.json</strong></p> <p>Config data</p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>How long a check for caves should take in seconds<br /><strong>CheckInCaveSpeed</strong></p> <p>How often check if the player is in a cave at the start<br /><strong>CheckInCaveTriesAtStart</strong></p> <p>Modifier for hunger rate in caves for the miner class<br /><strong>HungerRateInCaveModifier</strong></p> <p>Modifiers for temporal stability in caves for the miner class (1 / n) e.g. default is 1 / 8 <br /><strong>TemporalStabilityInCaveModifier</strong></p> <p>Mining speed multiplier for the miner class<br /><strong>MinerClassMiningSpeedMul</strong></p> <p>Ore drop rate for the miner class<br /><strong>MinerClassOreDropRate</strong></p> <p>Hunger rate for the miner class<br /><strong>MinerClassHungerrate</strong></p> <p>Heal points of the miner class<br /><strong>MinerClassMaxhealthExtraPoints</strong></p> <p>Walking speed multiplier for the miner class<br /><strong>MinerClassWalkspeed</strong></p> </div> </div> <h2>Whats planned ?</h2> <ul> <li><strong>Mod settings for customized class modifier (priority 1 from now)</strong></li> <li>Own reinforced pickaxe handbook guide</li> <li>Compatibility with several mods</li> </ul> <h2>Known Bugs</h2> <ul> <li>If the config values are changed the translation and texts are bugged (no text translation availabled)</li> <li>The miner helmet is on all classes on class selection (only visibly while selecting your class and not after creation!)</li> <li>The light source is overriden if the player has other lights sources active (like lanterns)</li> <li>Lags at prospecting types<strong> (work in progress)</strong></li> <li>The enhanced mining helmet is too bright <strong>(work in progress)</strong></li> </ul> <h2>Mod support</h2> <div class="spoiler"> <div class="spoiler-toggle

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