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NxLabs / Vintage Story

Monsters Drop Metal Bits

ABy Ashadelo

Adds vanilla friendly metal bit drops to high tier monsters

Monsters Drop Metal Bits

Description

<p data-start="0" data-end="180">Vanilla caving can be extremely hit or miss in Vintage Story, sometimes you will encounter a small ruin, a little bit of ore, or nothing at all, but you will always encounter mobs.</p> <p data-start="182" data-end="335">Lets face it, Vanilla mob drops aren't too exciting the occasional flax fiber isn't too special. This mod aims at improving high tier mob drops a little.</p> <p data-start="337" data-end="494">Adds Copper, all bronze alloys, and hematite drops to deeper tier mobs, also affects mechanical monsters aswell (why don't they drop metal bits in vanilla?).</p> <h2 data-section-id="1str2pt" data-start="496" data-end="510">DROP TABLES</h2> <p data-start="512" data-end="558">(These include drifters, bowtorn, and shivers)</p> <h3 data-section-id="1pcej8g" data-start="560" data-end="579">Tier 1: Tainted</h3> <p data-start="581" data-end="794"><strong data-start="581" data-end="595">40% chance</strong> for 7&ndash;13 Copper Bits<br data-start="616" data-end="619" /><strong data-start="619" data-end="634">7.5% chance</strong> for one of the following: 3 Tin Bits OR 4/4 Bismuth + Zinc Bits OR 2/2 Gold + Silver Bits<br data-start="724" data-end="727" /><strong data-start="727" data-end="742">2.5% chance</strong> for 5 Hematite Nuggets<br data-start="765" data-end="768" /><strong data-start="768" data-end="782">50% chance</strong> for nothing</p> <h3 data-section-id="xwqjeh" data-start="796" data-end="815">Tier 2: Corrupt</h3> <p data-start="817" data-end="1031"><strong data-start="817" data-end="831">55% chance</strong> for 10&ndash;15 Copper Bits<br data-start="853" data-end="856" /><strong data-start="856" data-end="870">15% chance</strong> for one of the following: 5 Tin Bits OR 6/6 Bismuth + Zinc Bits OR 3/3 Gold + Silver Bits<br data-start="960" data-end="963" /><strong data-start="963" data-end="976">5% chance</strong> for 7&ndash;11 Hematite Nuggets<br data-start="1002" data-end="1005" /><strong data-start="1005" data-end="1019">25% chance</strong> for nothing</p> <h3 data-section-id="rhecde" data-start="1033" data-end="1054">Tier 3: Nightmare</h3> <p data-start="1056" data-end="1271"><strong data-start="1056" data-end="1070">50% chance</strong> for 10&ndash;20 Copper Bits<br data-start="1092" data-end="1095" /><strong data-start="1095" data-end="1109">30% chance</strong> for one of the following: 6 Tin Bits OR 8/8 Bismuth + Zinc Bits OR 4/4 Gold + Silver Bits<br data-start="1199" data-end="1202" /><strong data-start="1202" data-end="1216">10% chance</strong> for 9&ndash;13 Hematite Nuggets<br data-start="1242" data-end="1245" /><strong data-start="1245" data-end="1259">10% chance</strong> for nothing</p> <h3 data-section-id="1ym8q65" data-start="1273" data-end="1317">Tier 4: Final Tier (Temporal Storm Mobs)</h3> <p data-start="1319" data-end="1531"><strong data-start="1319" data-end="1333">20% chance</strong> for 40 Copper Bits<br data-start="1352" data-end="1355" /><strong data-start="1355" data-end="1369">40% chance</strong> for one of the following: 10 Tin Bits OR 10/10 Bismuth + Zinc Bits OR 5/5 Gold + Silver Bits<br data-start="1462" data-end="1465" /><strong data-start="1465" data-end="1479">40% chance</strong> for 25 Hematite Nuggets<br data-start="1503" data-end="1506" /><strong data-start="1506" data-end="1519">0% chance</strong> for nothing</p> <h2 data-section-id="oufluj" data-start="1533" data-end="1552">Mechanical Units</h2> <h3 data-section-id="mj180q" data-start="1554" data-end="1571">Bronze Locust</h3> <p data-start="1573" data-end="1640"><strong data-start="1573" data-end="1587">75% chance</strong> for 4&ndash;9 Tin Bronze Bits<br data-start="1611" data-end="1614" /><strong data-start="1614" data-end="1628">25% chance</strong> for nothing</p> <h3 data-section-id="rqhy7n" data-start="1642" data-end="1662">Nightmare Locust</h3> <p data-start="1664" data-end="1774"><strong data-start="1664" data-end="1678">65% chance</strong> for 6&ndash;12 Tin Bronze Bits<br data-start="1703" data-end="1706" /><strong data-start="1706" data-end="1720">25% chance</strong> for 5&ndash;9 Hematite Nuggets<br data-start="1745" data-end="1748" /><strong data-start="1748" data-end="1762">10% chance</strong> for nothing</p> <h3 data-section-id="1s9zplr" data-start="1776" data-end="1795">Sawblade Locust</h3> <p data-start="1797" data-end="1869"><strong data-start="1797" data-end="1812">100% chance</strong> for both: 8&ndash;14 Tin Bronze Bits and 7&ndash;13 Hematite Nuggets</p> <h3 data-section-id="yncxb5" data-start="1871" data-end="1879">Bell</h3> <p data-start="1881" data-end="1949"><strong data-start="1881" data-end="1896">100% chance</strong> for both: 20 Tin Bronze Bits and 40 Hematite Nuggets</p> <h2 data-section-id="yqseq7" data-start="1951" data-end="1960">Config</h2> <p data-start="1962" data-end="2047">Dont like the values? There is a config file included to tweak numbers to your liking</p> <h2 data-section-id="1oiblpq" data-start="2049" data-end="2061">Side Note</h2> <p data-start="2063" data-end="2274">Side note, I understand that there are mods that add extra drops to monsters, but these seem a little too overtuned and unfriendly to vanilla for my taste (drifters dropping fat and salt??). No offense intended.</p> <p data-start="2276" data-end="2407" data-is-last-node="" data-is-only-node="">This mod aims at only targeting monsters that very distinctly have metallic bits on them, and also makes the drops not as generous.</p>

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