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NxLabs / Vintage Story

Mortal Damage

OBy OmegaHaxors

Earthbound-inspired combat

Mortal Damage

Description

<p>Changes the way combat damage is dealt to be more realistic. Instead of losing it all at once, you'll lose it over time.<br /><br />90% of Slash/Crush/Stab damage you take is reduced and converted into bleeding, which will slowly tick down over time.<br /><span style="text-decoration: line-through;">75% of Stab damage and</span> 50% of <span style="text-decoration: line-through;">Crush/</span>Fall damage is converted into bleeding.<br />Healing items such as poultices will not restore your health directly, however, they instead reduce bleeding by an equal amount.<br />If you take a fatal hit (any hit that would have killed you) you will instead suffer Mortal Damage. If you don't heal, you will die.<br />From full health (20) it takes about 2 minutes to fully bleed out from a double-headed drifter's fatal hit, giving you lots of time.<br />Any healing that won't go towards reducing bleeding is converted into regen, which is like bleeding in reverse but WAY slower.<br />Regen won't give you health unless you're not bleeding, and will set itself to 0 once your health is maxed out.</p> <p>Going into a crouching position (defending) will halve the speed in which bleeding is converted into health loss. This just might save your life.<br />Not sprinting will also halve the speed in which bleeding is converted into health loss, so walking to get medical help is your best bet.</p> <p>It will tell you what your health will be when taking a hit, but if you forger you can use /bleed to see your true health.<br />Now there's an extra health bar (the blood bar) which shows you where your true health is. No more guess work!</p> <p>INCOMPATIBILITIES:</p> <p>Wildcraft "heal over time" poultices should be disabled</p>

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