
Description
<p><span style="background-color: #2fcc71;"><strong>Tested OK with 1.19.x</strong></span></p> <p>Provides a mode somewhere between Passive and Hostile. Recommend having rifts disabled to entirely prevent surface drifter spawns, and Hostility set to Aggressive, the mod will then tune the animals and drifters to be mostly harmless.</p> <p><strong>Drifters</strong><br />Removed crawler animations<br />Modified throwing cooldowns<br /> From a throw every 1 - 10 seconds<br /> To a throw every 30 - 60 seconds<br />Max drifter spawns reduced:<br /> normal: 14 to 7<br /> deep: 8 to 4<br /> tainted: 7 to 3<br /> corrupt: 6 to 2<br /> nightmare: 5 to 1<br />Normal drifters now spawn deeper and (hopefully) rarely at cave entrances (0.7 - 0.9 from 0.85 - 2); this effectively removes surface drifters from the game, except during temporal storms.</p> <p><strong>Bears</strong><br />No longer actively seek players<br />Will only attack if player is one block away</p> <p><strong>Wolves</strong><br />No longer actively seek players unless attacked<br />Will only attack if you hit them or they take damage</p> <p><strong>Hyenas</strong><br />Aggro range reduced</p>
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