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NxLabs / Vintage Story

Natural Fertilizer

XBy xXx_Ape_xXx

Adds natural fertilizer created from animal droppings

Natural Fertilizer

Description

<span style="font-size: 18pt;">Natural Fertilizer</span>

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Natural Fertilizer introduces a simple but immersive manure system to Vintage Story.
Domesticated animals now periodically defecate, leaving droppings in the world that can be collected and processed into fertilizer.

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Features &amp; Mechanics

  • Animal Manure: Domesticated animals naturally produce dung over time, when fed.

  • Dung Piles: Droppings accumulate in stages and can be combined into larger piles.

  • Fertilizer Use: Manure piles can be composted directly on the ground, or in barrels, to produce fertilizer that can improve farmland soil for better fertility.

  • Smart Placement: The system avoids overwriting important blocks like chicken eggs, nests, or other droppings.

  • Configurable Rules: Forbidden overwrite targets are configurable via JSON for modpack balance.

  • Immersive Gameplay: Droppings appear naturally in barns, pastures and pens, encouraging players to manage livestock waste as a resource.

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What this mod currently changes/adds:

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  • Animals fed from troughs or food thrown on the ground, will produce droppings after a random time.
  • Manure can be processed into fertilizer in two immersive methods: ground piles or fermented in a barrel.
  • Fertilizers can be used on tilled farmland, just like any other fertilizer in the game.

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Animals that currently can produce manure:

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    • <span style="font-size: 14pt;">Pigs</span>
    • <span style="font-size: 14pt;">Sheep</span>
    • <span style="font-size: 14pt;">Chickens</span>
    • <span style="font-size: 14pt;">All variants of Hares</span>
    • <span style="font-size: 14pt;">All variants of Goats</span>

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Fertilizer properties:

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<table style="border-collapse: collapse; width: 29.1533%; height: 64px;" border="1"> <tbody> <tr> <td style="width: 15.892%;">&nbsp; Fertilizer type:</td> <td style="width: 5.89522%; padding-left: 40px;">N</td> <td style="width: 6.33121%; padding-left: 40px;">P</td> <td style="width: 4.77913%; padding-left: 40px;">K</td> </tr> <tr> <td style="width: 15.892%;">Weak fertilizer</td> <td style="width: 5.89522%; padding-left: 40px;">15%</td> <td style="width: 6.33121%; padding-left: 40px;">4%</td> <td style="width: 4.77913%; padding-left: 40px;">4%</td> </tr> <tr> <td style="width: 15.892%;">Medium fertilizer</td> <td style="width: 5.89522%; padding-left: 40px;">25%</td> <td style="width: 6.33121%; padding-left: 40px;">6%</td> <td style="width: 4.77913%; padding-left: 40px;">6%</td> </tr> </tbody> </table>
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Compatibility:

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Roadmap:

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    • Compatibility with various creature mods.
    • Add more configuration options to easier adapt use and compatibility. (WIP)
    • Add configurations for each animals chance to defecate and amount of manure. (WIP)
    • Manure piles left on the ground for long periods of time, without mixing with grass to start fermentation, will transit to a low value fertilizer.
    • Weather effects processing time for open air compost piles.
    • <span style="text-decoration: line-through;">Flies buzz over piles of manure and storage that contain manure.</span>
    • Wheelbarrow for transporting large amounts of manure.
    • Add proper compost bin, to avert from using barrels.
    • Variations in fertilizers, depending on what type of manure is used, and what is mixed with the manure.
    • Proper handbook guide with explanations of mechanics and uses of it's content.
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Credits:

    Read the full description on Vintage Story ModDB →

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