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NxLabs / Vintage Story

Newfies Particle Trails

NBy Newfie

Custom cosmetic particle trails with colors, styles, halos, glows, and donor permissions.

Newfies Particle Trails

Description

<div style="max-width: 960px; margin: 0 auto; font-family: Arial,Helvetica,sans-serif; color: #e7eaf0; line-height: 1.6;">&lt;!-- =================================================== --&gt; &lt;!-- HERO --&gt; &lt;!-- =================================================== --&gt; <div style="padding: 42px 28px; text-align: center; background: linear-gradient(135deg,#0c1019 0%,#191329 48%,#102233 100%); border: 1px solid #594a7c; border-radius: 16px; box-shadow: 0 10px 30px rgba(0,0,0,.35); margin-bottom: 24px;">``` <div style="display: inline-block; padding: 5px 12px; margin-bottom: 12px; border: 1px solid #695d8b; border-radius: 20px; background: #181525; color: #bfb3e8; font-size: 12px; font-weight: bold; letter-spacing: 2px;">VINTAGE STORY 1.22.7</div> <h1 style="margin: 0; color: #ffffff; font-size: 40px; line-height: 1.1;">✦ Newfie's Particle Trails ✦</h1> <div style="margin-top: 9px; font-size: 21px; font-weight: bold; color: #a9d8ff;">Version 2.0.1 • Complete Trail Designer Revamp</div> <p style="max-width: 720px; margin: 20px auto 0 auto; color: #c8cbd4; font-size: 16px;">Build your own animated particle effects directly around your character. Combine presets, colors, movement patterns, body anchors, physics, event triggers, layered emitters and trail dynamics — with the real result previewed live in the world while you edit.</p> <div style="margin-top: 24px;"><span style="display: inline-block; margin: 4px; padding: 6px 11px; background: #19222d; border: 1px solid #334b61; border-radius: 6px; color: #a9d8ff; font-size: 12px;">18 Presets</span> <span style="display: inline-block; margin: 4px; padding: 6px 11px; background: #211a2c; border: 1px solid #55406e; border-radius: 6px; color: #d0aaff; font-size: 12px;">22 Movement Patterns</span> <span style="display: inline-block; margin: 4px; padding: 6px 11px; background: #17251f; border: 1px solid #345843; border-radius: 6px; color: #9ee5b5; font-size: 12px;">3 Extra Layers</span> <span style="display: inline-block; margin: 4px; padding: 6px 11px; background: #292019; border: 1px solid #685039; border-radius: 6px; color: #efc795; font-size: 12px;">5 Saved Loadouts</span></div>

&lt;!-- ===================================================== --&gt; &lt;!-- 2.0 REVAMP --&gt; &lt;!-- ===================================================== --&gt;
<div style="padding: 26px; background: linear-gradient(135deg,#191527,#141924); border: 1px solid #4c4167; border-left: 5px solid #9b74df; border-radius: 10px; margin-bottom: 22px;">```
<div style="color: #b991ff; font-size: 13px; font-weight: bold; letter-spacing: 2px; margin-bottom: 5px;">THE 2.0 REVAMP</div>
<h2 style="margin: 0 0 12px 0; color: #ffffff;">This is no longer just a particle trail selector.</h2>
<p style="margin: 0; color: #c8c8d1;">Particle Trails 2.0 turns the mod into a complete in-game cosmetic-effect designer. Unsaved changes are rendered through the real Vintage Story particle system while the editor is open, allowing you to see exactly what you're creating before pressing <strong>Apply Changes</strong>.</p>

&lt;!-- =================================================== --&gt; &lt;!-- LIVE EDITOR --&gt; &lt;!-- =================================================== --&gt; <div style="padding: 26px; background: #121820; border: 1px solid #293849; border-radius: 10px; margin-bottom: 22px;">``` <h2 style="margin-top: 0; color: #a9d8ff;">✦ Live In-World Trail Editor</h2> <p style="color: #c8ccd2;">The old miniature preview workflow has been replaced by a proper side editor. Your character remains visible in the world while you design the trail, and every adjustment is immediately previewed using the actual particle renderer.</p> <div style="padding: 14px 16px; margin-top: 16px; background: #0c1118; border-left: 3px solid #5b9dd1; border-radius: 5px; color: #b8c9d6;"><strong style="color: #ffffff;">First-person friendly:</strong> opening the editor temporarily switches a first-person player into third person so the effect can be inspected properly. Your original camera mode is restored when the editor closes.</div>

&lt;!-- ===================================================== --&gt; &lt;!-- EDITOR TABS --&gt; &lt;!-- ===================================================== --&gt;
<div style="padding: 26px; background: #16161d; border: 1px solid #30303b; border-radius: 10px; margin-bottom: 22px;">```
<h2 style="margin-top: 0; color: #ffffff;">🎛 Eight Designer Workspaces</h2>
<div style="margin-top: 15px;">
<div style="margin: 12px 0;"><strong style="color: #9fcfff;">LOOK</strong> <span style="color: #bdbfc8;"> — size, intensity, spawn rate, emission density, opacity, lifetime, spread, particle shape and lifetime evolution. </span></div>
<div style="margin: 12px 0;"><strong style="color: #cf9cff;">COLOR</strong> <span style="color: #bdbfc8;"> — full primary and secondary HSV editing with Solid, Gradient, Alternating, Pulse, Sparkle and Rainbow blending. </span></div>
<div style="margin: 12px 0;"><strong style="color: #8fd9da;">MOTION</strong> <span style="color: #bdbfc8;"> — preset movement, advanced patterns, speed, radius and the new Trail Dynamics controls. </span></div>
<div style="margin: 12px 0;"><strong style="color: #eccb89;">PLACE</strong> <span style="color: #bdbfc8;"> — body anchor, movement/event trigger, vertical offset, side offset, forward/back offset and trail length. </span></div>
<div style="margin: 12px 0;"><strong style="color: #ffad91;">FX</strong> <span style="color: #bdbfc8;"> — gravity, drag, lift, turbulence, wobble, velocity inheritance, secondary particles and particle death bursts. </span></div>
<div style="margin: 12px 0;"><strong style="color: #dca8ff;">LAYERS</strong> <span style="color: #bdbfc8;"> — design up to three additional particle emitters with their own anchor, trigger, pattern, shape, size, density, opacity and lifetime behavior. </span></div>
<div style="margin: 12px 0;"><strong style="color: #9ee5b5;">PROFILES</strong

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