

Description
<h1>OreGolems V.0.1.7 (Beta, Now 1.20/1.20.1) </h1> <p><strong>Important: In the future there will certainly be some adjustments to the spawn rate and other bug fixes and balancing updates.</strong></p> <p>This mod adds hostile golems that sustainably provide you with ores.They are living ore deposits ready to supply you with valuable resources. But be careful! These golems are not friendly and will defend themselves when attacked.</p> <p>Each golem is unique and provides different ores, s<span class="Y2IQFc" lang="en">lightly reduces the search for ores and provides an alternative (endless) source of ore. </span><span class="Y2IQFc" lang="en">But try to maintain the balance by first placing the ore blocks, dismantling them and then working on them with the hammer as usual.</span></p> <p>Enjoy playing!</p> <p><strong>Last</strong></p> <p><strong>V0.1.7-pre.1</strong></p> <div class="flex-shrink-0 flex flex-col relative items-end"> <div> <div class="pt-0"> <div class="gizmo-bot-avatar flex h-8 w-8 items-center justify-center overflow-hidden rounded-full"> <h1 class="relative p-1 rounded-sm flex items-center justify-center bg-token-main-surface-primary text-token-text-primary h-8 w-8"><span style="color: #ff0000;"><strong>IMPORTANT:</strong></span></h1> <h3 class="relative p-1 rounded-sm flex items-center justify-center bg-token-main-surface-primary text-token-text-primary h-8 w-8"><span style="color: #ff0000;">This is not a new version of this mod but an alternative version of my latest release. It restores overground spawning, as some users preferred it over underground spawning. Since I am currently working in other projects, I have not had the time to look into config-files, therefore this is a temporary solution! The release afterwards will probably have a config file.</span></h3> </div> </div> </div> </div> <ul> <li>Oregolems now spawn over the ground again, for those, who prefer it :)</li> </ul> <p><strong>V0.1.7</strong></p> <ul> <li>Changed "class" in oregolem.json to EntityAgent, since old one was outdated and didn't work</li> <li> <p dir="auto">Increased the range of the bossoregolem, to ensure it can attack you even with a big hitbox</p> </li> <li> <p dir="auto">Buffed the Bossoregolem-> Increased attack damage, HP, and Knockback strenght</p> </li> <li> <p dir="auto">Generally: 1.20.x compatibility</p> </li> <li>Requires <a title="PetAi 3.0.0" href="https://mods.vintagestory.at/petai" target="_blank" rel="noopener">PetAi 3.0.0</a></li> </ul> <p><strong><em>Side note: </em></strong><em>As I’ve got a few other projects on my plate, development on this one will be moving at a slower pace for now. Once I have more free time, all the planned features will make their way in eventually! For the moment, I’ve pushed an update so you can play on 1.20.x. :) If there are issues, like always, yell at me (politely), so i can fix it ASAP.</em></p> <p> </p> <p><strong>V0.1.6</strong></p> <ul dir="auto"> <li> <p dir="auto">Golems now exclusively spawn underground.</p> </li> <li> <p dir="auto">While their direct spawn values were increased, the underground-only restriction makes them much rarer, effectively lowering their spawn rates.</p> </li> <li> <p dir="auto">Group size and max quantity for all ore golems increased to 2.</p> </li> <li> <p dir="auto">All ore golems got a bit tankier->HP increased by 3.</p> </li> <li> <p dir="auto">The "AggressiveOnDamage" duration is now increased to 40.</p> </li> <li> <p dir="auto">Cooldown for the "SeekEntity" behavior reduced.</p> </li> </ul> <p dir="auto"><strong><em>Side note:</em> </strong><em>Sooo, based on feedback from <span class="mention username">Paradoxal </span> and <span class="mention username">warpStory</span>, I’ve decided to make oregolems exclusively spawn underground. While this makes them a bit harder to find, I haven’t touched the drop rates since farming them is already a challenge. (You're welcome.)</em></p> <p dir="auto"><em>I tested the spawn rate in a single-player world for about half an hour, and it felt a little low, but since it was only 30 minutes, i could be mistaken. If you still find the spawn rate too high or too low, feel free to yell at me (politely). I’ll tweak it ASAP.</em></p> <p dir="auto"><em>Oh, and good news: I’m working on a config file so you can fine-tune things to your liking. Of course, I first need to figure out how to make one, so wish me luck on that ;)</em></p> <p dir="auto"><em>Hopefully, this update feels more rewarding and balanced.</em></p> <p><strong>V 0.1.5</strong></p> <ul> <li>Removed <strong>Quamarkarasu</strong> from the list of authors.</li> <li>Added <strong>PetAi</strong> dependency to <code>modinfo.json</code>.</li> <li>Further reduced the spawn rates of <strong>Oregolems</strong> (fingers crossed this feels balanced now! xD).</li> </ul> <p><strong><em>Side note: </em></strong><em>Not a huge update, mostly fine-tuning the spawn rates since they were a bit... off, to say the least</em> ;)<em> If you have feedback or suggestions, feel free to drop a comment or DM me on Discord.</em></p> <p><strong>V 0.1.4</strong></p> <ul> <li>Nerfed the Spawnrates of the oregolems</li> <li>Oregolems are now tameable with copperingots (10 %), Ironingots (30%), Goldingots (50%). They will Attack enemies by your side and have several commands, thank you for your suggestion: <span class="mention username">Calisto</span>. Depends on <a title="PetAi" href="https://mods.vintagestory.at/petai" target="_blank" rel="noopener">PetAI v2.2.6</a></li> <li>Fixed a bug, where Oregolems appear textureless in your inventory (creative).</li> </ul> <p><em><strong>Side note:</strong></em> <em>If you encounter any issues or bugs, feel free to leave a comment here, reach out to me on the official Vintage Story Discord server, or send me a private message. My Discord username is: <strong>armon5795</strong>.</em></p>
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