
OrekiWoof's Simple Immersive Beehive
Beehive with 8 slots for honey frames. Boosts your plants. [1.22 stable release out]

Description
Features and changes
- recognize flowers in flowerpots and planters
- swarming when beehive is reaching maximum population and weather is consistently warm
- remove Beehives mod dependency on Roaming Bees mod
- plant boosts dependent on population
- catchup logic for already-existing bees when joining servers
- chat commands for configuration changes
- other chat commands, like
/beehives setPopulation - warnings in blockinfo about reasons for declining population or other issues
- support for CarryOn for moving Beehive blocks
- support for SteadyGreenhouses to keep temperature optimal inside greenhouses
Fixes
- fix plant boost type config saving/loading - change CropBonus to separate SpeedBoost and YieldBoost
- fix bees pathing a bit
- decrease allocations and cap some expensive tasks (performance may still be suboptimal on rented servers and older CPUs - in a future release there should be a performance mode)
- fix crash in 1.22 when placing frames on ground
- fix that sometimes when a frame inside beehive changes state, it's not visually updated
- fix some texts being non-translatable
- changing radius config shouldn't require reloading
Adjustments
- adjust target amounts of traveling and hovering bees
- allow bucket as container for feed frames recipe
- update translations
- update ceramicbroodpot patch for FromGoldenCombs 2.0.5
- update perf logs, split OnParticleTick, add throttling
- rename Min/MaxTemperatureGrowth to TemperatureMinimum/Optimal
- adjust selection color values, as in 1.22 the whole block selection color changes, instead of the single selection box
- change default InformationVerbosity to 2
For high-priority issues, email oreki@orekiwoof.com or dm "orekiwoof" on discord.
- Simple to make - make a beehive with just boards, nails, and beeswax.
- Simple to use - insert a populated skep (sprint key + right click on the beehive block), add 1-8 empty frames (planks+linen), then wait for the bees to produce.
- Set and forget - the bees fill 1 frame at a time, so by the time you check them, they probably haven't filled all of them and aren't wasting time.
- Configurable - playing on custom settings? you can balance out the mod, make it faster or slower, easier or harder. Supports Config lib. <span style="color: #2880b9;">Since v2.0.0 you can use /beehives and .beehives commands to change config. Should work without reloading.</span>
- Trade-offs - either collect the honey immediately, leave it for the bees to multiply faster, or add feed made from their produce for the best of both - you take the beeswax, they take the honey.
- Watch your beehives grow in strength - the beehive starts at 5000 bees after inserting the skep, and will grow up to 50000 of them (configurable). They will become super productive if you let them grow.
- Increase yield - by default, your crops will have a +20% yield increase if pollinated. You can also switch it to a growth boost if you prefer that, or enable both.
- Optional winter hard mode - leave food for your bees to survive the cold temperatures. Opt-in through config.
- <span style="color: #2880b9;">New in v2.0.0 - swarming - if your beehive is reaching max population and weather is consistently very warm, it will create a swarm nearby. This means some of the population will move out and search for a new empty beehive or empty skep to move into. Configurable.</span>
Combine with <span style="color: #18a085;">Roaming Bees</span> for cute roaming bees:

Details and numbers
The first frame, with optimal conditions (25 flowers, more than 10°C), is by default filled in around 2 days. With max population (50000), a frame is filled in 5 hours. One honeycomb can be harvested from a single filled frame. So a full beehive produces nearly 5 honeycombs in a day.
Bee population doubles in around 2 months without filled or feed frames. Each filled or feed frame adds +100 bees per day population growth. Empty frames switch the bees' focus from multiplication to production, and that halves the final population growth.
You can see the exact numbers by changing the InformationVerbosity accordingly. More details in FAQ below.
Got ideas?
If there's something missing that you think would fit the mod nicely, leave a comment!
New features in v2.0.0
- remove dependency on Roaming Bees <span style="color: #27ae60;">[done]</span>
- more server-side control over InformationVerbosity <span style="color: #27ae60;">[done]</span>
- chat commands for configuration <span style="color: #27ae60;">[done]</span>
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