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NxLabs / Vintage Story

Outlaws Mod

MBy Maztec

Outlaws Mod Patch for 1.22

Outlaws Mod

Description

<p>Outlaws Mod 1.22</p> <p>This is an update of the Outlaws mod originally created by Grifthegnome, made compatible with Vintage Story 1.22 versions.</p> <p>&nbsp;</p> <p>Step into a grim medieval world where Foot Pads and Brigands waylay the roads at night; Looters roam the hills for coin; Yeomen stalk the woods with their bows, Poachers hunt the kings game, Deserter warbands raid towns and villages, and Feral Hounds feast on the corpses of the slain. These outlaws rove in bands and will agressively persue the player or flee you in an attempt to escape justice.</p> <p><strong>Currently:</strong></p> <ul> <li>Fight twelve new enemy types based on medieval Outlaw archetypes, each with their own custom behaviors, combat styles, and agendas.</li> <li>Custom archer enemies that you can have ranged fights with.</li> <li>Avoid being ambush by groups of Outlaws or actively hunt them down.</li> <li>Build Symbols of Justice to deter Outlaws from incuring into your lands and to bring law to lawless territory medieval-style.</li> <li>Ai Enemies have a detailed morale system and you discover strategies to scare them away.</li> <li>Ai Enemies that engage in advanced squad and combat behaviors.</li> <li>A full player stealth system for supported Ai.</li> </ul> <p>&nbsp;</p> <p><strong>NEW MECHANICS:</strong></p> <ul> <li>After 20 days in game, the Heads on spear will now Decay, turning into Skulls on spear, that do a lower malus zone for the Outlaws, allowing them to spawn nearer.</li> <li>You can break this Skull on spear to re collect the spear used before, with the correct material, and collect a skull too.</li> <li><strong><span style="color: #2fcc71;">Configurable head-rot time</span></strong>.&nbsp;A new&nbsp;<strong><em>HeadDecayDays&nbsp;</em></strong>config option sets how many in-game days a head-on-spear takes to rot into a bare skull (default 20). Set it to 0 or a negative number to stop heads from ever rotting. Applies to heads already placed in your world.</li> </ul> <p>&nbsp;</p> <p><strong>CHANGED:</strong></p> <ul> <li>Pillories deter outlaws over a wider area: now within 50 blocks (up from 35), clearly more than any head-on-spear, so a few cover a homestead instead of littering cheap deterrents.</li> <li>Pillories cost more to build.</li> </ul> <p>&nbsp;</p> <p>Initial prototype was based on modified assets from the COB_Bandits mod.</p> <p><strong>IMPORTANT NOTE FOR MULTIPLAYER SERVER HOSTS: </strong>If you are running a dedicated server with multiple players, I highly recomend you set "SpawnCapPlayerScaling" in serverconfig.json to a value much lower than the default of 0.75, as this will massively increase outlaw spawning while multiple players are connected to the server. This can lead to unintended negative performance and gameplay outcomes. This value is a per-player spawn rate increase and the default value increases the spawn rate of all mobs by 75% per player connected.</p> <p><strong>Supported Languages:</strong></p> <p>English</p> <p>Russian (Thanks to Automatic_Yoba_Machine)</p> <p>French (Thanks to Maztec)</p> <p>&nbsp;</p> <p>As a community member who enjoys this mod, I've taken the initiative to update it while we wait for an official update.</p> <p>This is my second experience modifying and updating this mod, so there may be bugs or issues I've overlooked.</p> <p>&nbsp;</p> <h4><span style="color: #e74c3c;" data-darkreader-inline-color=""><strong>I will promptly remove this unofficial version as soon as Grifthegnome releases an official update.</strong></span></h4> <h4><strong>All credit for the mod's concept, design, and original implementation belongs to Grifthegnome.</strong></h4> <p>&nbsp;</p> <p>If you encounter any issues, please report them so I can attempt to address them.</p> <p><br />You can go to the official discord of the mod, by Grifthegnome, to report the bugs you found at <a href="https://discord.gg/BRXRjNwU">https://discord.gg/BRXRjNwU</a> section outlawmod.</p>

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