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P1nk's Shelving Tweaks
PBy P1nkOblivion
Display things how you really want. On the ground, upside down, big, small, narrow, wide.

Description
P1nks Shelving Tweaks
If it exists… it goes on a shelf.
What does this do?
Short answer: everything is shelvable, and resizable, and moveable.
Long answer: yes, that too.
Long answer: yes, that too.
Features
• Makes (basically) every item placeable on shelves
• Reduces shelf hitboxes to a 2x2x2 grid
• Lets items sit closer together for cleaner builds
• Maximum customization for storage and display
• Adds Ground Surfaces
• Adds Ceiling Surfaces
• Adds Entity Adjustment wand
• Adds Block adjustment wand
• Reduces shelf hitboxes to a 2x2x2 grid
• Lets items sit closer together for cleaner builds
• Maximum customization for storage and display
• Adds Ground Surfaces
• Adds Ceiling Surfaces
• Adds Entity Adjustment wand
• Adds Block adjustment wand
New Surfaces
Invisible placement surfaces that let you put items literally anywhere.
Floor? yes.
Ceiling? yes.
Floating in midair? also yes.
On tables, inside builds, exactly where you want them? obviously
Floor? yes.
Ceiling? yes.
Floating in midair? also yes.
On tables, inside builds, exactly where you want them? obviously
Why?
Because shelves shouldn’t tell you what you can and can’t or where you can and can't.
Because clutter is a personality trait.
Because clutter is a personality trait.
Disclaimers
- <span style="color: #95a5a6;">Moving "Full size" blocks, such as dirt, sand, etc, allows for a form of X-Ray to take place. Because of this, by default, the mod is set so only players with "Control Server" privelages may use the Adjustment tools. Players or specific privelages may be whitelisted by using the command /pst whitelist {player/privelage} ; specific blocks can be blacklisted from reshaping using the cmd /pst blacklist <helditem|itemcode> <reshape|shelvable></span>
- <span style="color: #95a5a6;">While most items function after resize/reshape, some things (Such as collision boxes on elks/boats) do not adjust the way they should. They're still usable, just takes a little finagling.</span>
- <span style="color: #95a5a6;">Block information is retained in the SPACE the block is from, not on the block. This means If you place a vessel on block A and move it to block D, while you can interact with and use it from block D, you can no longer place anything on block A (bc that space belongs to the vessel)</span>
- <span style="color: #95a5a6;">Following that, you must use the wand to reset a block if you decide you'd like to put something else there, otherwise, whatever gets placed there, will follow the same shape/transform that you had previously made to that space.</span>
Recommendations
Works best with mods who utilize the psurface aka "Cabinet Style" display system. Looking for mods that do that? Check out <span style="color: #fc8eac;">"Blush and Bins"</span>
May cause an uncontrollable urge to reorganize your entire base.
Side effects may include floating decor and questionable design choices.
Side effects may include floating decor and questionable design choices.
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