

PaintedCanvas
PaintedCanvas is an in-game pixel-art painting mod for Vintage Story.

Description
<h1><strong>Update 0.2.1</strong></h1> <p><strong>This update is backward-compatible: your existing paintings remain usable, placeable, recoverable and editable as before.</strong></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler! </div> <div class="spoiler-text"> <p>Painted Canvas 0.2.1</p> <p>This update improves the painting editor and adds the Canvas Codex.</p> <p>Compatibility<br />- Existing canvases remain compatible.<br />- Already created paintings, whether finalized or still drafts, do not need to be remade.<br />- The format and resolution of a canvas are now protected from accidental changes once painting has started.</p> <p>New Features<br />- Added horizontal and vertical symmetry in the editor.<br />- Both symmetry modes can be used together.<br />- Added odd resolutions: 17, 33, 65 and 129 px.<br />- Added a real-time miniature preview in the painting interface.<br />- Added automatic author recording when finalizing a canvas.<br />- Added canvas names.<br />- Added the Canvas Codex, a new craftable item used to view and rename canvases in your inventory.</p> <p>Canvas Codex<br />- Shows canvases carried by the player.<br />- Shows both draft and finalized canvases.<br />- Displays preview, name, author, format, resolution and state.<br />- Allows renaming a canvas in the inventory.<br />- Does not scan placed paintings in the world.</p> <p>Fixes<br />- Fixed format/resolution locking after painting has started.<br />- Fixed the Canvas Codex item rendering.<br />- Fixed incorrect detection of canvases from the creative inventory.</p> </div> </div> <h1><strong>Hotfix 0.1.1 is now available.</strong></h1> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>Added full translations for:</p> <ul> <li> <p>French</p> </li> <li> <p>English</p> </li> <li> <p>German</p> </li> </ul> </div> </div> <p> </p> <h1>PaintedCanvas</h1> <p><strong>PaintedCanvas</strong> is an in-game pixel-art painting mod for Vintage Story.</p> <p>Create your own paintings directly inside the game, finalize them, and place them on walls as decorative canvases. Every artwork is stored inside its canvas item and remains visible after placement, world reloads, travelling far away, or breaking and recovering the canvas.</p> <p>PaintedCanvas is designed to be simple to use while offering enough flexibility for detailed pixel art, medieval emblems, tavern signs, banners, landscapes, heraldry, and decorative artwork.</p> <hr /> <h2>Features</h2> <ul> <li>Paint directly inside an in-game editor.</li> <li>Coherent pixel-art palette with: <ul> <li>Reds, oranges, yellows, greens, cyans, blues, violets, and magentas.</li> <li>Multiple brightness levels for each color family.</li> <li>Dedicated browns for wood, furniture, barrels, and buildings.</li> <li>Grayscale colors, white, and black.</li> </ul> </li> <li>Transparent color for creating holes and non-rectangular artwork.</li> <li>Brush, eraser, eyedropper, and clear-canvas tools.</li> <li>Continuous drawing without gaps, even at high resolutions.</li> <li>Zoom and pan controls for detailed editing.</li> <li>Multiple physical canvas formats: <ul> <li><code>1x1</code></li> <li><code>2x1</code></li> <li><code>1x2</code></li> <li><code>2x2</code></li> </ul> </li> <li>Multiple resolutions: <ul> <li><code>16px</code></li> <li><code>32px</code></li> <li><code>64px</code></li> <li><code>128px</code></li> </ul> </li> <li>One universal craftable canvas item.</li> <li>Canvas format and resolution are selected inside the editor.</li> <li>Finalized paintings cannot be edited accidentally.</li> <li>Paintings preserve their artwork when: <ul> <li>Placed in the world.</li> <li>Broken and recovered.</li> <li>Stored in an inventory.</li> <li>The world is closed and reopened.</li> <li>The player travels far away.</li> </ul> </li> <li>Paintings are intentionally non-stackable to protect their individual artwork data.</li> <li>Wall-only placement with support for every horizontal direction.</li> <li>Custom held-item model.</li> </ul> <hr /> <h2>How To Use</h2> <ol start="1"> <li>Craft a blank canvas.</li> <li>Hold the canvas and right-click to open the painting editor.</li> <li>Select the desired physical format and resolution.</li> <li>Choose a color from the palette and begin painting.</li> <li>Use the available tools when needed: <ul> <li><strong>Eraser:</strong> restores pixels to the canvas background.</li> <li><strong>Eyedropper:</strong> selects a color already used in the artwork.</li> <li><strong>Clear:</strong> removes the entire drawing.</li> <li><strong>Zoom <code>+</code> / <code>-</code>:</strong> changes the editor zoom level.</li> <li><strong>Right-click or middle-click and drag:</strong> moves the view while zoomed.</li> </ul> </li> <li>Press <strong>Close</strong> to preserve the unfinished draft and continue later.</li> <li>Press <strong>Save</strong> to finalize the painting.</li> <li>Right-click a wall while holding the finalized canvas to place it.</li> </ol> <p>Once finalized, a painting can no longer be edited. Breaking a placed painting returns it with its artwork intact.</p> <hr /> <h2>Crafting</h2> <p>PaintedCanvas uses a simple survival-friendly recipe made from common materials.</p> <p>The recipe is designed to avoid conflicting with <strong>PhysicalMaps</strong> and <strong>CustomTableau</strong>.</p> <p>The exact recipe can be viewed through the Vintage Story handbook.</p> <hr /> <h2>Compatibility</h2> <ul> <li>Developed and tested with <strong>Vintage Story 1.22.3 and more</strong>.</li> <li>Compatible with existing worlds.</li> <li>Does not replace or modify vanilla blocks.</li> <li>Designed to coexist with <strong>PhysicalMaps</strong>, <strong>CustomTableau</strong>, and other decorative mods.</li> <li>Existing paintings remain stored independently inside their items and block entities.</li> <li>Multiplayer networking support is included, but the current release has primarily be
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