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NxLabs / Vintage Story

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Phoenicius's Patches

PBy Phoenicius

Patches for my server. Makes roof blocks mine faster. Increases specialization limit with xSkills.

Description

<h1><strong>CAVEAT - Please Read:</strong></h1> <p><strong>This mod was made purely with the intention for use on my server with my buddies. I'm only uploading it to the DB so they can download it when they join. This is not intended to be something that everyone can/should use. The changes may not be to your liking. Use at your own discretion.</strong></p> <p>WIP.</p> <p>A set of patches I made for our server.</p> <p>Makes mining roof blocks much faster. Increases the amount of specializations with xSkills.</p> <p>Makes raw shingles craftable when Feidrys's Division of Labor fork is installed. (for Blacksmith)</p> <p>Adjusts some spawn rates of Rot creatures from Rust and Rot.</p> <p>Adjusts some drops of Rot creatures from Rust and Rot.</p> <p>&nbsp;</p> <p>The changes contained here are for the old version of this mod (for VS Version 1.18). I'm only keeping for posterity:</p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"> <p>Main Modifications to <strong>VS Village</strong>:</p> <div class="spoiler"> <div class="spoiler-toggle">VS Village changes:</div> <div class="spoiler-text"> <ul> <li>Villagers are now harvestable, and have the same drops, and drop rates as Wild Survivors (rusty gears, and flax) <ul> <li>This is temporary. I'll gladly consider alternative suggestions for drops and drop rates.</li> </ul> </li> <li>Villager corpses/carcasses decay after 48 in game hours (default is 96)</li> <li>Village Soldiers &amp; Archers never flee from combat. <ul> <li>I don't like this. It's a temporary work around until I can figure out why their "fleeondamage" behavior isn't working the way I expect.</li> <li>Unless I'm misinterpreting the code, it's set so that they'll flee if they get below 30% HP, but it doesn't seem to be working for some reason.</li> </ul> </li> <li>Drifters are now hostile to Villagers&nbsp;</li> </ul> </div> </div> <p>&nbsp;</p> <p>If <strong>Sam's Humanoid Creatures</strong> is installed:</p> <div class="spoiler"> <div class="spoiler-toggle">Changes:</div> <div class="spoiler-text"> <ul> <li>Wild Survivors will flee from VS Village guards</li> <li>VS Village guards&nbsp;<em>should</em> attack survivors if they are within 25 blocks <ul> <li>I originally had it set up so that it was only if they were within 10 blocks. But that behavior wasn't working properly, so I had to scrap it and simply add the survivors to the pre-existing attack behavior for villagers.</li> </ul> </li> <li>Wild Survivors&nbsp;<em>should</em> seek out non-militant villagers (e.g., villagers that aren't Archers or Soldiers) and try to kill them</li> <li>Non-militant villagers&nbsp;<em>should</em> try to run from wild survivors</li> <li>Drifters are now hostile to Wild Survivors</li> </ul> </div> </div> <p>&nbsp;</p> <p>If <strong>xSkills</strong> is installed:</p> <div class="spoiler"> <div class="spoiler-toggle">Changes</div> <div class="spoiler-text"> <ul> <li>Nearly tripled XP gain for all drifters, based on type.&nbsp;</li> <li>Nearly tripled XP gain for wild survivors, based on type.</li> <li>Added additional tiers to All rounder skill, that become available after every 5 levels in Survival skill.<br /><br /></li> </ul> </div> </div> <p>&nbsp;</p> <p>If <strong>Fantasy Creatures</strong> is installed:</p> <div class="spoiler"> <div class="spoiler-toggle">Changes:</div> <div class="spoiler-text"> <ul> <li>Orks should now be hostile to wild survivors, and villagers, and drifters</li> <li>Skeletons should now be hostile to wild survivors, and villagers</li> <li>Goblins (of all types) should now be hostile to wild survivors and villagers</li> <li>Skeletons (of all types) should now be hostile to wild survivors and villagers</li> <li>Non-militant villagers should now flee from skellingtons, orks, and goblins of all types.</li> </ul> </div> </div> <p>Other Misc changes:</p> <div class="spoiler"> <div class="spoiler-toggle">Changes</div> <ul> <li class="spoiler-text" contenteditable="true">If Expanded Matter, Brick Layers, and Division of Labor are installed: add a crafting recipe for raw clay shingles of all color types.</li> <li class="spoiler-text" contenteditable="true">If WildCraft and xSkills are installed: alcohols from WildCraft give unlearn points, like other alcohols.</li> <li>NOTE: I don't know if this will cause issues if you're not using these mods. If it is, then please let know, I'll see what I can do.</li> </ul> </div> </div> </div> <p>&nbsp;</p> <p>&nbsp;</p>

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