

Pico Stackables
Multiply item & block stack sizes, with per-item overrides and a live in-game config editor.

Description
<p><strong>Pico Stackables</strong> lets you change how much every item and block stacks to, with full control through a friendly in-game editor — no file editing required.</p> <p><strong>Features</strong></p> <ul> <li><strong>Global multiplier</strong> — scale every stack size at once (e.g. ×2 turns a stack of 16 into 32, 64 into 128).</li> <li><strong>Flat size mode</strong> — prefer a single number? Flip one switch to set every item and block to a fixed stack size, like 500 or 1000.</li> <li><strong>Prevent item loss</strong> — a safety toggle (on by default) that never lets a stack size drop below its vanilla value, so changing your settings can't truncate and delete items from existing oversized stacks.</li> <li><strong>Per-item / per-block overrides</strong> — click any entry, type an exact stack size, and Apply. It keeps that custom value and ignores the global setting (shown in yellow). Right-click to quick-toggle.</li> <li><strong>In-game config dialog</strong> — type <code>.picostackables</code> to open a searchable, multi-column grid of every item and block in the game, including modded content, with hover tooltips and a live “which mode is active” indicator.</li> <li><strong>Live preview</strong> — each entry shows <code>original → new</code> with the new value in green, updating instantly as you adjust the multiplier or flat size.</li> <li><strong>Never lose your edits</strong> — the dialog shows when you have unsaved changes and asks before closing if you do. Settings are saved to disk and reload automatically every session.</li> <li><strong>Clean list</strong> — tools and other durability items, creatures/NPCs, and internal placeholders are automatically left alone and hidden, so you only see things you'd actually stack.</li> <li><strong>Works with other mods</strong> — applies to all registered blocks/items automatically, no configuration needed.</li> </ul> <p><strong>How to use</strong></p> <ol> <li>Install the mod and load a world.</li> <li>Press Enter and type <code>.picostackables</code> to open the editor.</li> <li>Pick a multiplier or flat size, fine-tune individual items if you like, and hit <strong>Save</strong>.</li> </ol> <p><strong>Notes</strong></p> <ul> <li>Stack-size changes are applied on both the server and connected clients; on multiplayer, only server operators can save changes.</li> <li>A few mods that compute stack sizes dynamically in code may override the setting for their specific items.</li> </ul> <p>Open source under the MIT license.</p> <hr /> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Changelogs</div> <div class="spoiler-text"> <pre style="--diffs-min-number-column-width-default: 1ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <div data-line="3" data-line-type="context" data-line-index="2"> <div class="spoiler"> <div class="spoiler-toggle">v1.3.1</div> <div class="spoiler-text"> <div data-line="2" data-line-type="context" data-line-index="1">- Saved settings now apply as soon as the world loads — no need to re-open the dialog and re-save each session.</div> <pre style="--diffs-min-number-column-width-default: 1ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <div data-line="3" data-line-type="context" data-line-index="2">- Temporal gears (game:gear-temporal) can now be managed and rescaled, even though they don't stack in vanilla.</div> </div> </div> </div> <div class="spoiler"> <div class="spoiler-toggle">v1.3.0</div> <div class="spoiler-text"> <div data-line="1" data-line-type="context" data-line-index="0"><strong>Dialog usability</strong></div> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <div data-line="2" data-line-type="context" data-line-index="1">- Reorganized the config screen into two clean rows and widened it so nothing feels cramped.</div> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <div data-line="3" data-line-type="context" data-line-index="2">- Added a live "mode active" indicator showing whether the multiplier or the flat size is in effect.</div> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <div data-line="4" data-line-type="context" data-line-index="3">- Added hover tooltips to the multiplier, flat size, mode switch and the "Prevent item loss" toggle.</div> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <div data-line="5" data-line-type="context" data-line-index="4">- Added an on-screen hint: left-click an item to edit it, right-click to quick-toggle an override.</div> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <div data-line="6" data-line-type="context" data-line-index="5">- Closing with unsaved changes now asks for confirmation instead of silently discarding edits.</div> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <pre style="--diffs-min-number-column-width-default: 2ch;" tabindex="0" data-file="" data-disable-line-numbers="" data-overflow="wrap"> </pre> <div data-line="9" data-line-type="context" data-line-index="8"><strong>
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