

Description
<h3><strong>Requires: <a href="https://mods.vintagestory.at/playermodellib">Player Model lib</a></strong></h3> <h1>Rust Girls - Player Model</h1> <p>Rust Girls: Player Model adds three playable races, each with their own strengths, weaknesses, and playstyle. At the moment, the mod adds the <strong>Bell</strong>, <strong>Bowtorn</strong>, and <strong>Drifter</strong> as selectable races during character creation, each features custom models, animations, traits, classes, and a few recipes.</p> <p> </p> <p>Every model is designed around a distinct identity:</p> <p>Drifter is melee-oriented. She's chunky, fluffy, and hungry. They get to make rope with flax twine and turn gears into scrap. (Early scrap weapons, yay!)<br />Bowtorn is a bit like a sniper. Glass cannon kinda deal, she takes much longer loading any arrow but hits like a... well, Bowtorn. Oh and she can craft her own bone arrows, lots of them!<br />Bell is a bit of a unique tank. Sucks at head-on combat, can take a beating, gathers much more rusty gears, and can do a couple neat things with them.</p> <p>All recipes are in the handbook. There are no actual new items, just: QoL and flavor ✨ </p> <h3>Class Stats</h3> <p class="isSelectedEnd"> </p> <div class="spoiler"> <div class="spoiler-toggle" spellcheck="false" data-qb-tmp-id="lt-389470" data-gramm="false">Click for more!</div> <div class="spoiler-text"> <p class="isSelectedEnd"><strong>Surface</strong><br />No bonuses or drawbacks.</p> <p class="isSelectedEnd"> </p> <p class="isSelectedEnd"><strong>Deep</strong></p> <ul data-spread="false"> <li>+2 maximum health</li> <li>+5% melee damage</li> <li>+5% ranged damage</li> <li>−5% movement speed in light</li> </ul> <p> </p> <p class="isSelectedEnd"><strong>Tainted</strong></p> <ul data-spread="false"> <li>+2 maximum health</li> <li>+5% melee damage</li> <li>+5% ranged damage</li> <li>+10% healing received</li> <li>+2°C warmth</li> <li>−5% movement speed in light</li> <li>+15% hunger rate</li> </ul> <p> </p> <p class="isSelectedEnd"><strong>Corrupt</strong></p> <ul data-spread="false"> <li>+2 maximum health</li> <li>+5% melee damage</li> <li>+5% ranged damage</li> <li>+10% healing received</li> <li>+15% healing received in darkness</li> <li>+10% movement speed in darkness</li> <li>+2°C warmth</li> <li>−5% movement speed in light</li> <li>+15% damage received in light</li> <li>+15% hunger rate</li> </ul> <p> </p> <p class="isSelectedEnd"><strong>Nightmare</strong></p> <ul data-spread="false"> <li>+2 maximum health</li> <li>+5% melee damage</li> <li>+5% ranged damage</li> <li>+10% healing received</li> <li>+15% healing received in darkness</li> <li>+10% movement speed in darkness</li> <li>+12% sprint speed</li> <li>+8% jump height</li> <li>+2°C warmth</li> <li>−5% movement speed in light</li> <li>+15% damage received in light</li> <li>−36% healing received during the day</li> <li>+15% hunger rate</li> </ul> <h3>Exclusive Classes</h3> <p class="isSelectedEnd"><strong>Double-Headed (Drifter only)</strong></p> <ul data-spread="false"> <li>+5 maximum health</li> <li>15% less armor durability loss</li> <li>+20% melee damage</li> <li>−20% ranged damage</li> <li>−5% movement speed</li> <li>+40% hunger rate</li> <li>+15% saturation loss</li> </ul> <p> </p> <p class="isSelectedEnd"><strong>Gearfoot (Bowtorn only)</strong></p> <ul data-spread="false"> <li>+3 maximum health</li> <li>+10% movement speed</li> <li>+15% sprint speed</li> <li>+10% jump height</li> <li>+10% ranged damage</li> <li>−25% melee damage</li> <li>−40% backward movement speed</li> <li>−20% sneaking speed</li> <li>25% more affected by armor movement penalties</li> <li>+30% hunger rate</li> </ul> </div> </div> <h3>FAQ</h3> <h4>What's next?</h4> <p>Locust player model, more hairstyles, caramelldansen bell emote.</p> <h4>Is it balanced?</h4> <p>That's the goal! Sort of... Every model has advantages and disadvantages instead of being straight-up busted. If something ends up feeling too strong or miserable, I'll happily tweak it. So any feedback is appreciated!</p> <h4>Will more races be added?</h4> <p>Locusts are in progress! As for a playable shiver, it's very unlikely.</p> <h4>Do you use AI?</h4> <p>Gave me a hand in not having to type everything in the lang file, oh the horror! This mod has no actual code, so no slop in your system, safe!</p> <h4>How do I reach out to you?</h4> <p><strong>sorcelaine</strong> on Discord :3</p> <p>(Please send a message saying it's from the VS mod site/Discord. Empty friend requests with no message will probably be ignored.)</p>
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