SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

Pretty Little Things

TBy TaimatCompany

Rebalances sand and gravel panning for realism

Pretty Little Things

Description

<p>I love going to the beach with the kids and looking for pretty rocks. The only problem is we come home with a big handful of treasures. You will find yourself in a similar situation.</p> <p>This is a mod that aims at more realistic results that might come about if you were to actually sort through some sand on the beach. I've replaced some of the odder things like rib cages, candles, ikea some-assembly-required weapons, and glowing temporal gears, as well as the more impractical things like loose stones, with various minerals, gems, seeds, and things that I find to be mildly more believable. (At least to me)</p> <p>I made this mod to compliment my lore-free playthrough. The only things you'll find in sand are naturally occurring items. There are some surprises in the rare section of the loot table like diamonds, emerald, and uranium, but no gears, books, or a fully functional musical instrument (??? how ???).</p> <p>At any rate, I didn't touch bony soil, so if you still want to pan for lore items, have no fear. This mod only affects normal sand and gravel.</p> <p>I also made this mod because i'm a lazy housecat homebody and don't want to go mining sometimes. So you can literally find every metal type and a few different ores. Don't judge me!</p> <p>Iron oxide (just like IRL) is prevalent. In New England, most of the nails in our community during the 1800s came from orange colored water in bogs. Bog-ore. Iron deposits. The entire reason we use iron in the modern day is because its freaking everywhere. Copper and Bronze just had a lower melting temperature. So you'll find a lot of hematite.</p> <p>---</p> <p>FEATURES<br />- Completely overhauls panning drops according to the following:</p> <p>Spoiler!<br />- 1 in 2.5 (0.4) - BASIC STONES / USUAL: marble, flint, granite, shale, chalk, bauzite, and obsidian<br />- 1 in 6 (0.17) - ORGANICS / FREQUENT: grubs, termites, flax fiber, papyrus, cattail, and tule roots, sticks, bones, compost<br />- 1 in 10 (0.1) - PRETTY ROCKS / FREQUENT: malachite, hematite, resin, galena, pentlandite, limonite, sylvite, quartz, anthracite, sphalerite, bismuthinite, colored marble<br />- 1 in 20 (0.05) - ORGANICS / UNCOMMON: berries, cassava roots, feathers<br />- 1 in 50 (0.02) PRETTY ROCKS / UNCOMMON: cassiterite, alum, colored quartz, amethyst, olivine, sulfur, cinnabar, silver, ilmenite, magnetite, borax<br />- 1 in 100 (0.01) PRETTY ROCKS / RARE: gold, copper, olivine_peridot gems, lapis lazuli<br />- 1 in 250 (0.004) - ORGANICS / RARE: seeds, eggs, cactus fruit<br />- 1 in 500 (0.002) - PRETTY ROCKS / VERY RARE: chromite, emeralds<br />- 1 in 1000 (0.001) - PRETTY ROCKS / EXTREMELY RARE: diamond<br />- 1 in 5000 (0.0002) - WTF: uranium</p> <p><br />---</p> <p>UPDATE 2.4.4<br />- Updated with compatibility for 1.22.2</p> <p>PATCH 2.4.3<br />- resolved the pathing issue for game version 1.21<br />- thanks Dragonette!</p> <p>PATCH 2.4.2<br />- slightly increased chance of finding nativesilver... never seems to show up but all of its friends do?<br />- Still no sightings after update... has ANYONE seen it?? As far as i can tell everything is coded right i just never get silver.</p> <p>PATCH 2.4.1<br />- corrected pinkmarble item error</p> <p>"BALANCE AND PURIFYING" UPDATE 2.4.0<br />- Removed rhodochrosite, darkpine seeds, and wolframite (unimplemented)<br />- Reorganized and rebalanced entire drop table by category</p> <p>PATCH 2.3.2<br />- fixed another marble problem because im an idiot.</p> <p>PATCH 2.3.1<br />- fixed "stone-marble" to "stone-whitemarble" that was causing a warning to be thrown on loading.</p> <p>UPDATE 2.3.0<br />- Removed water soluble items (clay and halite) because they break immersion.<br />- Added shale, granite, and marble stones to commonly found items (will work well with my 'HulkSmash' mortar and pestle mod!)<br />- Increased termite and compost frequency</p> <p>PATCH 2.2.2<br />- fixed 'egg' error (verified)</p> <p>PATCH 2.2.1<br />- fixed 'egg' and 'rawcassava' errors</p> <p>UPDATE 2.2<br />- Decreased chance of berries and colored quartz<br />- Increased chance of termites, cattail roots, papyrus roots, tule roots, sticks, feathers, compost, and bones<br />- Removed cooked roots</p> <p>PATCH 2.1.3<br />- Confirmed compatibility with 1.20.10<br />- Increased rarity of vegetable and tree seeds by 150%<br />- Added mod icon to mod folder</p> <p>UPDATE 2.1<br />So I was thinking I was doing dice rolls for each of these items but after some testing I don't think that's actually the case. Supposedly there's a 1 in 100 chance of finding tree seeds and I've found like 10 of them in the space of 30 blocks of sand so. Something's a little off. I did some small fixes but I'm a little bummed out that random number generators are more complicated that what i was imagining.<br />- Reversed sorting order, assuming chances are being taken in the wrong direction.<br />- Repaired sphalerite and cassava codenames.<br />- Swapped malachite with nativecopper 'cause its prettier<br />- Increased chance of finding grubs for more mid-panning snacks<br />- Added comments about chances<br />- Added "var" variable because drops were feeling a little too lucky? More testing needed.</p> <p>VERSION 2<br />- Initial Release</p> <p>&nbsp;</p>

Download

No download link is available for this entry right now.

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.