
ProspectTogether
Stores and displays prospecting data on the map and allows sharing data between players.

Description
This is a fork of the awesome ProspectorInfo mod from P3t3rix (https://mods.vintagestory.at/show/mod/1235). ProspectTogether aims to make it easy to store, analyse and share your prospecting data. You can also use this mod in single player and client-side only. If you want to share prospecting data, this mod must be installed on the server as well.
- Drop the zip file into your
Modsfolder or use 1-click install from VSModDB. - Just keep prospecting, the mod will automatically record any data found while the pick is used in Density Search mode.
- The data of each prospected chunk is shown on the map, when the ProspectTogether map layer is enabled.
- Use the heatmap setting and select an ore to see where certain ores are more likely to occur.
- Configure autosharing if you want to share your data with the whole server or a certain group.
- This mod displays the most recent prospecting reading per chunk. This is inaccurate, because the readings are position-based and not chunk-based, however, readings within a chunk are usually close enough to each other that this does not matter much.
- The prospecting data is only captured if the map or mini-map is used, i.e., if the dot from the vanilla prospecting appears, than the information is also stored in this mod.
If you found a problem with the mod, feel free to report it. However, keep in mind that I'm maintaining this mod in my spare time, so don't expect me to immediately fix every bug. Please keep the following in mind, when reporting an error:
- Describe the problem as precise as you can. This makes it a lot easier for me to reproduce and fix a bug. Ideally, you give me a step-by-step explanation on how to reproduce the bug.
- Bad:
- "Mod does not work!"
- "Mod crashes!"
- Good:
- "I just prospected a new chunk while playing in SinglePlayer. Then I tried clicking on xyz and nothing seems to happen. Game Version X.Y, Mod Version X.Y, OS: Windows/Linux. I found the following errors in the log file, which might be related: [Log file contents here]"
- Bad:
- Check the log files for suspicious entries
- The game has several log files, though I'm not sure what ends up where, so make sure to skim over all of them. You can find them in
C:\Users\YourUserName\AppData\Roaming\VintagestoryData\Logs. - Note that the game creates new log files on each game start and archives the old entries so make sure you open the correct log files.
- It should be sufficient to use Ctrl+F to search for
ProspectTogether.
- The game has several log files, though I'm not sure what ends up where, so make sure to skim over all of them. You can find them in
- Ideally you create an Issue on Github.
- This requires a free account, but makes it easier for me to track different problems/questions, etc. instead having to follow individual comments on the Mod page.
- Posting on the Mod page is ok, but I might be slower to react to that.
See Changelog
This mod will automatically import existing prospecting data from the ProspectorInfo mod. To be more specific, in the %Vintage_Story_Data%/ModData/YourWorldId/ directory, it will copy the file vsprospectorinfo.data.json to prospectTogetherClient.json. Note that there have been cases, where ProspectorInfo was unable to parse the output of the Prospecting Pick. These entries cannot be imported. So you might have to prospect some chunks again.
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