
Prosping
Adds Ore Sense to the vanilla prospecting pick for through-stone ore scans.

Description
<p class="text-size-chat leading-relaxed extension:leading-normal my-2">Hey! I wanted to have a mod that would be like a "Survival friendly X-Ray" for Prospecting, so here ya go :D <br /><br />For the rendering of the Blocks I took inspiration from <strong>Xel´s</strong> "Block Overlay" Modpack! <br />-> <a href="https://mods.vintagestory.at/xray">https://mods.vintagestory.at/xray</a> <br /><br /></p> <p class="text-size-chat leading-relaxed extension:leading-normal my-2">The mod is designed to fit survival gameplay cleanly:</p> <ul class="text-size-chat leading-relaxed extension:leading-normal mt-0 mb-4 list-disc pl-4"> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5">It uses the existing vanilla prospecting pick.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5">It integrates into the standard propick UI.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5">It does not require any other mods or dependencies.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5">It works in singleplayer and multiplayer.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5">For servers, both server and clients should install the mod.<br /><br /></li> </ul> <p class="text-size-chat leading-relaxed extension:leading-normal my-2"><strong>Configuration:<br /></strong><br />The mod creates <span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">prosping.json</span> in the <span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">ModConfig</span> folder.<br />On Windows this is usually:<br /><span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">%AppData%\VintagestoryData\ModConfig\prosping.json<br /><br /></span></p> <p class="text-size-chat leading-relaxed extension:leading-normal my-2"><strong>Main settings:</strong></p> <ul class="text-size-chat leading-relaxed extension:leading-normal mt-0 mb-4 list-disc pl-4"> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5"><span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">OreSenseDurationSeconds</span>: How long the reveal stays active.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5"><span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">RangeMultiplier</span>: Multiplies the scan range.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5"><span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">VisibilityMultiplier</span>: Controls overall reveal visibility.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5"><span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">RevealRender.MarkerStyle</span>: Marker style. Options: <span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">boxcross</span>, <span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">box</span>, <span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">cross</span>, <span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">corners</span></li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5"><span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">RevealRender.UseOreColors</span>: Use ore-specific colors or one shared pulse color.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5"><span class="_inlineMarkdown_z1kj4_13 inline-markdown text-size-chat-sm font-mono blend bg-token-text-code-block-background rounded-sm px-1.5 py-0.5 leading-none extension:bg-token-foreground/10 electron:bg-token-list-hover-background/60">RevealRender.ColorMultiplier</span>: Extra brightness on top of overall visibility.</li> <li class="text-size-chat leading-relaxed extension:leading-normal mb-1.5"><span class="_in
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