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NxLabs / Vintage Story

Resin Regrow Remade

NBy Nietsnie

Remake of Resin Regrow for 1.18.5+

Description

<p><strong>Resin Regrow 2</strong> keeps pine and acacia forests tappable across generations.</p> <p>In vanilla Vintage Story, only ~1% of world generated pine or acacia logs grow as resin-bearing. Once you've harvested the resin patches in a forest, that pool drains &mdash; replanted saplings never refill it. This mod patches the sapling growth roll with a configurable multiplier so young trees mature into resin-bearing trees often enough to sustain ongoing harvesting.</p> <h3>Features</h3> <ul> <li><strong>Configurable multiplier:</strong> 0&ndash;100&times; the vanilla chance (default <code>1</code> = vanilla)</li> <li><strong>Live tuning:</strong> <code>/resregrow2 chance N</code> (requires <code>controlserver</code> privilege)</li> <li><strong>Per-world config:</strong> <code>ModConfig/resregrow2.json</code></li> <li><strong>Server-side only:</strong> no client install needed</li> <li><strong>Forward-compatible:</strong> Harmony transpiler on <code>BlockEntitySapling.CheckGrow</code> &mdash; patches the value, not the method body</li> </ul> <h3>Examples</h3> <ul> <li><code>/resregrow2 chance 1</code> &mdash; vanilla rate (default)</li> <li><code>/resregrow2 chance 5</code> &mdash; five times more resin trees, recommended for active tappers</li> <li><code>/resregrow2 chance 0</code> &mdash; disable resin on non world generated trees completely (same as without mod)<br /><br /><br />Note: the thumbnail image was generated locally with an open weight stable diffusion model.&nbsp;</li> </ul>

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