
Paddy Fields
Adds the Ta-kuwa hoe and Paddy Fields for more accurate rice farming.

Description
<h1>Paddy Fields</h1> <p><em>A Sakura no Sato Standalone Mod</em></p> <h2>Features:</h2> <ul> <li>A new kind of Farmland, the Paddy Field, which will flood when next to a body of water.</li> <li>A new tool for creating the Paddies, the Ta-kuwa, a kind of hoe used in old Japan for a lot of things but mostly for the creation and maintaining of Paddy Fields.</li> <li>Crafting recipies for the Ta-Kuwa</li> <li>Rice is now adjusted to grow rather poorly on normal farmland, but at a small boost when grown on the Paddy.</li> <li>Cattails, tule, and papyrus gets a bonus when planted onto a Paddy.</li> <li>Adjustment to the Rice model so that it looks more accurate (but its not a perfect imitation of real life)</li> <li>Cranberry and Cloudberry bushes can be planted on the paddies as well, so you can make your own berry bogs!</li> </ul> <h3>How to use:</h3> <ol> <li>Craft a Ta-Kuwa head either by knapping or via smithing, then assemble it with a stick as usual for tools to make the Ta-kuwa.</li> <li>Find some fertile land next to water or divert water next to your intended land or bring the fertile soil to the water.</li> <li>Right Click on the land you wish to make into a paddy.</li> <li>Plant rice or valid berry bushes as normal. Shift Right Click is needed for the Cattails and Reeds.</li> <li>Watch them grow!</li> </ol> <h3>Known issues:</h3> <p>There is a little bug that can happen where, because of how waterflow can work, that sometimes on reloading the water covering the paddy will be missing as if there is a barrier around it. Just pour some water around it with a bucket and that should fix it...basically anything that causes the flow of the water to update. Its not super common, but can be over larger paddy fields.</p> <h3>Background:</h3> <p>I am currently working on a Conversion mod for Vintage Story that shifts the setting from Europe in the 14th century (or so) to the Sengoku period of Japan. This mod is a standalone version of a system I added to that because my goal for that mod is immersive historical accuracy. I had posted some pictures up, someone said they would love to have this as a mod, so I pulled it out to make it standalone.</p> <h3>Future Plans:</h3> <p>From my perspective, this mod is feature complete and I don't plan on changing it further. Source code is up, you can tweak it however you wish, but for me....I don't see anything that needs any additional stuff with this.</p> <h3>Bug Reports:</h3> <p>Please post below if you have any issues. I have tested this about as well as one can, and it seems to work just fine, but...gremlins happen.</p> <h3>LLM use disclosure:</h3> <p>Claude was used for code-review and integrity checking so that I could make sure I didn't miss anything in the porting from the base without having to spend 5 times as long checking and re-checking stuff. Crappy thumbnail was made by me, in less than 5 mins, using a screenshot and tossing some text ontop of it...I am absolutely sure using a prompt and waiting on art to be generated would have taken longer and been laden with all the ethical quandaries therein too....hint hint.</p>
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