
Rickety Translocation
This mod retextures base game translocators while also adding new linkable player crafted ones.

Description
<p>This mod retextures base game translocators with a fresh new look to line up with other jonas tech better, while also adding new linkable player crafted ones.</p> <p><strong>Over all the mod is quite end game focused</strong>, looking to make teleportation a serious but still powerful new form of travel without taking away from base game wild translocator networks or making other forms of travel overly obsolete. <span style="color: #9b59b6;">As with my other mods an in-game handbook entry is added to help better explain the changes and mechanics.</span></p> <p>Aside from cosmetic changes, <strong>all new mechanics only apply to translocators crafted by players from this mod! </strong><span style="background-color: #27ae60; color: #ecf0f1;"><em>(NOTHING but the visual shape is changed for vanilla ones!)</em></span><br /><br />To assemble your own translocator (And remember you need two to actually have it do anything!) you require:</p> <ul> <li>1 <span style="color: #e67e23;">Flux Gap Connector</span></li> <li>1 <span style="color: #e67e23;">Dual Valence Emitter</span></li> <li>1 <span style="color: #e67e23;">Temporal Alignment Node</span></li> <li>1 <span style="color: #e67e23;">Consumately Crafted Gearbox</span></li> <li>1 <span style="color: #e67e23;">Finely Balanced Oscillator</span></li> <li>3<span style="color: #18bc9b;"> Temporal Gears</span></li> <li>9 Metal Parts</li> <li>4 Cupronickel Nails & Strips</li> <li>3 Cupronickel Rods</li> <li>5 Electrum Plates</li> <li>4 Electrum Rods</li> <li>4 Lead Plates</li> <li>4 Lead Ingots</li> <li>2 Steel Rods</li> </ul> <p> </p> <p><strong><span style="color: #2880b9;">Note that all the recipies require the vanilla game "Custom Translocator Schematic" as well, although it is not consumed at any stage. Pursue story content to receieve it as is done in the base game :P</span></strong></p> <p> </p> <p>A linking tool is also needed. On default settings translocators will use 1 charge of fuel whenever a player goes through it, you can refuel when it reaches zero. Refulleing takes a temporal gear and by default gives 3 charges, players with the "technical trait" (Clockmakers) get a bonus charge for a total of 4.</p> <p><br />The mod has a handy config where you can change some values, <em>do note that the visible fuel meter on the model does NOT scale to altered values:</em></p> <div class="spoiler"> <div class="spoiler-toggle">Spoiler!</div> <div class="spoiler-text"><br />"MinDistance": 1500,<br />"MaxDistance": 8000,<br />"FuelPerGear": 3,<br />"TechnicalTraitFuelBonus": 1,<br />"OnlyPlayersUseFuel": true</div> </div> <p><br /><em>The translocators added by the mod also come with some small misc QoL features such as particle effects indicating what is being teleported, and where it will appear on the other end. Alongside large entities being moved forward more as to not cause transit loops.</em></p> <p> </p> <p><strong><span style="color: #9b59b6;">Admin Mode</span></strong> is something that can be <span style="color: #9b59b6;">toggled on via right clicking with a wrench in creative mode</span> on the translocator. <strong>When active all distance based linking restrictions are ignored, and fuel usage is disabled.</strong> This is meant to be a handy feature for things such as multiplayer spawns and the like.<br /><br /><span style="color: #7e8c8d;">I personally made this mod because<strong> I wanted a better reward for the story content</strong>. But also <strong>a teleporation mod that DID NOT involve fiddling or altering the vanilla translocator experience,</strong> especially in multiplayer where other mods I felt encouraged players to selfishly tear up the natural travel networks that as a clockmaker main I personally enjoyed charting and restoring for everyone! <em>(Of course no shade to other mods this is purely a prefrence thing!)<br /><br /></em><strong>Also the translocators using the "old" generic high-tech look and not matching modern jonas tech bugged me alot lol</strong></span></p>
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