
Description
<div style="background-color: #1e1e1e; color: #f0f0f0; font-family: Georgia, serif; padding: 20px; line-height: 1.6; max-width: 1000px; margin: 20px auto;"><div style="border-bottom: 3px solid #b5893d; padding-bottom: 20px; margin-bottom: 30px; text-align: center;"><h1 style="color: #b5893d; font-size: 2.5rem; margin: 0 0 10px 0; text-transform: uppercase; letter-spacing: 2px;">Rift Weapons</h1> <p style="color: #b0b0b0; margin: 0;">Swords you build from parts, in whatever metals and materials you have</p> </div> <div style="background-color: #2a2a2a; border: 1px solid #7a5c28; padding: 20px; margin-bottom: 30px; border-radius: 6px;"> <h2 style="color: #b5893d; margin: 0 0 20px 0; font-size: 1.5rem; text-transform: uppercase; font-weight: bold; text-decoration: underline;">Requirements</h2> <div style="margin-bottom: 15px;"><a style="display: inline-block; background-color: #3a3a3a; border: 1px solid #b5893d; color: #d1a457; padding: 5px 12px; margin-right: 10px; margin-bottom: 10px; text-decoration: none; font-weight: bold; border-radius: 4px; font-size: 0.9rem;" href="https://mods.vintagestory.at/attributerenderinglibrary" target="_blank" rel="noopener">Attribute Rendering Library</a></div> <p style="margin: 0; color: #b0b0b0;">Game 1.22 or later</p> </div> <div style="margin-bottom: 30px;"> <h2 style="color: #b5893d; margin-top: 40px; margin-bottom: 20px; font-size: 1.5rem; text-transform: uppercase; font-weight: bold; text-decoration: underline;">What It Does</h2> <p style="margin-top: 0;">A blade head and a handle, forged separately and put together - the blade decides its tier, its damage and most of its durability, the handle decides the grip and adds durability of its own. The two are independent, so any handle fits any blade</p> <ul style="list-style-type: none; padding-left: 0; margin: 10px 0;"> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Every part shows its own material</strong> - a gold handle on a copper blade renders as exactly that, banding and all</li> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Swap parts whenever you like</strong> - put a better blade on your favourite handle, and the old handle comes back to you rather than being consumed</li> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Take it apart, or re-dress it, in the grid</strong> - a hammer above a sword gives you the blade head and the handle back, with the blade's quench, edge and wear remembered; a wrap or a nugget beside a sword changes its grip or sets its stone without a rebuild</li> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Hang it on a tamed elk</strong> - put a sword in either front side slot and it rides with the animal, in a sheath, with the blade, grip and pommel you built</li> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Vanilla textures throughout</strong>, so your resource pack applies to these too</li> </ul> </div> <div style="margin-bottom: 30px;"> <h2 style="color: #b5893d; margin-top: 40px; margin-bottom: 20px; font-size: 1.5rem; text-transform: uppercase; font-weight: bold; text-decoration: underline;">The Blade</h2> <p style="margin-top: 0;">Blade heads are smithed on the anvil, and each metal belongs to exactly one tier</p> <ul style="list-style-type: none; padding-left: 0; margin: 10px 0;"> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Crude</strong> - copper</li> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Basic</strong> - tin bronze, bismuth bronze, black bronze</li> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Advanced</strong> - iron, meteoric iron, steel</li> </ul> <p style="color: #b0b0b0; font-style: italic; margin-bottom: 0;">Tool tier follows the game's own blade table, so a steel Rift sword cuts what a steel sword cuts</p> </div> <div style="margin-bottom: 30px;"> <h2 style="color: #b5893d; margin-top: 40px; margin-bottom: 20px; font-size: 1.5rem; text-transform: uppercase; font-weight: bold; text-decoration: underline;">The Handle</h2> <p style="margin-top: 0;">Handles are the part with the choices - a wooden core, then whatever you want over and around it</p> <ul style="list-style-type: none; padding-left: 0; margin: 10px 0;"> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Bare wood</strong>, in any wood the game has</li> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5893d; font-weight: bold; font-size: 1.2rem; position: absolute; left: 5px; top: -2px;">•</span> <strong>Wrapped in rope</strong> - a coil of rope on a bare handle, the first wrap you can make</li> <li style="position: relative; padding-left: 25px; margin-bottom: 10px;"><span style="color: #b5
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