

Description
One day I wanted decided that I wanted some tech stuff. As such, here we are.
Welcome to Riftworks.
Notes:
- Mod is in a beta state
- Any items you don't want crafted can have their recipes disabled in the config
- Currently in maintainence mode as I work on my other mod
Currently Added:
<span style="font-size: 12pt;">Temporal Disassembler</span>
"To reverse time on a macroscopic scale is impossible. However..."
- Disassemble items into their crafting ingredients
- Uses one temporal gear per use
- Item goes into first slot, gear into second
- When an item in the first slot, a preview of the disassembly output is shown via text
- Items that fail to uncraft / do not have a crafting recipe will consume the gear and return themselves
- Tools which have durability damage will instead be restored to full durability
- Clothes will have their condition restored to 100%
<span style="font-size: 12pt;">Vector Stasis Unit</span>
"No arrow shall ever reach you."
- A worn arm item
- Freezes projectiles before they hit you
- Powered by temporal gears
<span style="font-size: 12pt;">Adaptive Reconstitution Gear</span>
"Even when I retrace all my steps perfectly, I cannot replicate it. How did I do it?"
- An head item
- Grants passive regen
- Causes you adapt to damage types and gain resistance to them when hit
- Being hit by the same damage type in a row increases resistance growth to that damage type
- Being hit by a different damage type changes adaptation and resets additional growth speed if it was present
- Can only adapt to one damage type at a time
- Resistances only apply every stage of resistance (six stages of resistance 0, 20, 40, 60, 80, 100)
- Everytime a new stage is reached it plays a sound, flashes brightly, and rotates
- Dying with it equipped causes it to lose all adaptation and forcefully drops the item
- With this treasure, I summon...
<span style="font-size: 12pt;">Storm Caster</span>
"He sought to prevent seafarers from coming across his work. So he created a machine to commandeer an endless storm."
- A machine similar to in functionality to the Rift Ward
- Summons rain when activated
- Can cause additional weather effects such as lightning and hail
- Powered by temporal gears
<span style="font-size: 12pt;">Ore Scanner</span>
"To build a contraption of that size would take an enourmous amount of ore. Where would we even find that much?"
- A worn face item
- Scans for all ores within a 10 block radius every second
- Currently shows scan data in the info log. Will be updated in the future to be visual instead.
- Powered by temporal gears
Compatibility
- Fully compatible with Combat Overhaul
Future Plans
Short-Term Plans:
- Support for non-grid uncrafts for the Temporal Disassembler.
- Recipe changes and improvements - schematic additions
- Model improvements/overhauls
- Additional devices (These are ideas and aren't confirmed if I can 100% make them)
- Storm Clock
- Machine which tells you when the next storm occurs.
- Temporal Displacement Chamber
- A small box in which time moves extremely slowly
- Riftblade
- Endgame meelee weapon
- Anti-Gravity Shoes
- Walk on walls and ceilings
- Shield Array
- Worn chest armour item which provides an energy shield that consumes energy to absorb damage
- Dimensional Pocket
- A high tier backpack
- Phase Displacement Unit
- An arm item which allows for the wearer to walk through walls
- Neuro-Acuity Disruption Beacon
- A block which causes enemies to aggro onto other enemies instead of you
- Chronological Form Desynchronisation Unit
- An arm item which grants invisibility when worn
- Robotic Arms
- A back item which creates several robotic arms which auto attacks nearby hostiles
- Prototype Disintegrator
- A steampunky rapid fire gear gun that fires energy
- Cool lamps/lanterns
- Exo Suits
- Item to recall mounts from any distance
- And other cool stuff I can think of
- Storm Clock
- Techy/mechanical clothing items
Long Term Plans:
Eventually I do want to branch out from making items and such and have them relate to a larger story so:
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