

[Beta]RuneStory - Runescape Inspired Magic
Runescape inspired magic casting and research system.
![[Beta]RuneStory - Runescape Inspired Magic](https://moddbcdn.vintagestory.at/SpellAltar_373fbe1975fb9105d619fecc0a52152a.jpg)
Description
<p><strong><em>Welcome to ScapeRune! 92 Is Half of 99!</em><br /><br /></strong>Jokes aside, this is a <em><strong>WIP</strong></em> Magic mod inspired by the rune-based casting system of runescape.<br /><br />Currently contains over <strong>27</strong> unique spells and <strong>4</strong> elemental damage spells with <strong>5</strong> tiers of magic.<br />Spells are Learned via resource cost upfront, and castable for minimal costs later at any time.<br />The player starts with all 'T1' spells learned.<br /><br />Requires <a href="https://mods.vintagestory.at/imgui" target="_blank" rel="noopener">Imgui</a><br /><br />Full Handbook support!</p> <p><br /><strong>Notice:</strong><br />The mod, while playable fully in survival, is technically in a beta state, with T5 only having one unique spell. Notably, there is only 1 spell cast sound, and animations are lackluster.<br />Balance may be slightly over or underpowered. Suggestions welcome in github or by tagging <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/7111BB6D229AD85C6E1F" data-user-hash="7111BB6D229AD85C6E1F">LenKagamine</a><br /><br /><em><strong>For Modders</strong></em>: Contains 3 new 'Recipe' types, Spells, which load from /recipes/runespells. These define Spells, what they cost, and their ID. They require a matching named entity that will be summoned on cast.<br />/recipes/runealtar defines rune altar recipes, which always cost 1 Blank rune per item output currently.<br />/recipes/refinespell defines recipes to be searched for when using the spell Refine on items in the world.<br /><br /><em><strong>If you would like to assist:</strong></em><em><br /></em>For Assets: Please. Please help me. I cannot do pretty animations and particles and such and so. Please make a PR.<br />For New Spells:<br />--I can code: You are more than welcome to make a dependent mod or make a PR on the github!<br />--I can't code: Leave an idea as an Issue on the github or comments, I may take a liking to it!<br />For Giving me money:<br />--<strong>I reccommend saving it</strong>,I have little need for extra money at the moment, but if you're determined, the donate button exists.<br /><br /><br /><em><strong>Do Enjoy your time in ScapeRune!<br /><br /></strong></em></p> <details> <summary>A big thanks to:</summary> QPTech - Giving me the code for the Rune Altar's Camo function<br />NeoB - Current Spanish Translations</details>
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