

RunicMagic
Discover a world specific runic language, research its words, and write your own spells.
Description
<p><strong><span style="color: #000000;">This mod is still under development. Please report any bugs (contacting me directly would be preferable).</span></strong></p> <p> </p> <p>RunicMagic</p> <p> </p> <p>Magic is not given. It must be discovered.</p> <p> </p> <p>RunicMagic is a research driven spellcrafting mod for Vintage Story, inspired by <a href="https://modrinth.com/mod/scriptor-magicae">Scriptor Magicae</a>. Every world generates its own 65-word runic language and grammar so the meaning and structure of magic must be rediscovered in every world.</p> <p> </p> <p>Explore ruins for Runic Caches, Rune Fragments, Ancient Tomes and single use Scrolls. Record what your character has learned in a Research Journal experiment with the language and turn discovered words into your spells.</p> <p> </p> <ul> <li>Cast learned runes directly through verbal casting.</li> <li>Write single use spell parchments.</li> <li>Compile up to eight spells into reusable Spellbooks.</li> <li>Teach individual runes to other players with Rune Lesson Parchments.</li> <li>Combine combat, healing, protection, movement, elemental and survival utility effects.</li> <li>Progress through four rune tiers using special inks, materials, catalysts and optional reagents.</li> <li>Discover native Tier I–IV caches, optional BetterRuins integration and low-tier artifacts from eligible Vanilla loot vessels.</li> </ul> <p> </p> <p>Knowledge belongs to your in game character you can not use a runic word guessing it, copying it or learning it from outside the game.</p> <p> </p> <p>Copied books do not teach runes. All important spell parsing, learning, targeting and item consumption is server-side. It's multiplayer ready and designed for it.</p> <p> </p> <p>RunicMagic is built around active player operated magic. It does not include automatic casting or spell automation.</p> <p> </p> <p class="isSelectedEnd"><strong>About Compatibility:</strong></p> <p class="isSelectedEnd">RunicMagic is built on and extends the following standard Vintage Story systems:</p> <ul data-spread="false"> <li>Player and entity health, damage and armor</li> <li>Hunger and saturation</li> <li>Oxygen, movement and body temperature</li> <li>Standard entity targeting, collision and line-of-sight checks</li> <li>Item stacks, dropped-item entities and vanilla durability</li> <li>Standard combustible, smeltable and colorable item properties</li> <li>Inventory and crafting systems</li> <li>Books, parchment, scrolls and ground-storage interactions</li> <li>Land claims and player permissions</li> <li>Fire, water and environmental block interactions</li> <li>World saves and character-owned persistent data</li> <li>Client/server networking</li> <li>Ruin generation, loot vessels and world-generation hooks</li> <li>Standard particles, sounds and entity presentation</li> </ul> <p>Mods that simply add new content through these systems should generally work normally. Compatibility problems would be more likely if another mod completely replaces one of these systems or patches the same interaction methods.</p> <p> </p> <p>Check the <a href="https://files.vct-server.xyz/shr/runicmagicwiki/README.md?v"><strong>Wiki</strong></a> for details.</p> <p> </p> <p>For translators; all player facing text uses Vintage Story’s standard JSON language files.<br />For mod developers: server-side APIs support Cleanse/Dispel integration for owned temporary effects and independent Learn/Cast permissions for custom class or trait rules. RunicMagic remains unrestricted by default.</p> <p> </p> <p>Banner and icon art by <a href="https://schatzig.itch.io">Schatzig</a></p> <p><br />contact;</p> <p>discord: necm23</p>
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