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NxLabs / Vintage Story

Rust & Rot

DBy Darce

Rust and rot inspired creatures

Rust & Rot

Description

1-CLICK INSTALL'S LATEST VERSION IS FOR 1.20.0-PRE

Compatible with Config Lib <span style="color: #636363;">(if you wish to edit some spawn values like lightlevel and chance of spawning)</span>

Combined the retired Rust Creatures and Rot Creatures to bring new enemies inspired from the Rot and The Rust World!

<span style="color: #32375e;">Rotten Creatures:</span>

Rot Walkers: Its eyes, once windows to a soul, now gleam with an unnatural, sickly glow, devoid of humanity or compassion.

Rot Crawlers: Foul decay clings to its bones, giving off a putrid stench that lingers in the air.

Rot Beasts: In the case of beasts, it led to these wandering monstrosities.&nbsp;Once ordinary animals, they now embody corruption, emitting a foul stench and spreading disease.

Rot Pillars: Living columns of putrefaction, driven by an insatiable urge to spread the blight that birthed it. A fate worse than death.

Miasma: The surrounding air is thick with the stench of decay and the buzzing of parasitic flies, drawn to the festering wounds and the promise of new life within.

Bone Mass: Slow but powerful, its bone-crushing limbs destroy everything in its path, while a faint, sickly glow hints at its cursed, unnatural life

<span style="color: #a18144;">Rusted Creatures:</span>

Itinerant: Metallic wanderers, their bodies encased in remnants of ancient metal.

Golem: Ancient constructs gathered from years of travel. Formidable protectors of roamers in times of need.

Roamer: Travelers by nature, scavengers for need, they scuttle among rusted ruins, salvaging scraps and artifacts left behind by their towering predecessor

Drifted Ones: The hollowed, profound, tainted, corrupt, and nightmarish ones. Half-metal half-organic creatures who drifted to our world from rifts in space-time.

Caged Ones: Now metallic walking prisons for forgotten seraphs who fell victim to their power.

Mimic: An ancient creature known for its deceptive abilities, disguising itself as a tempting target for unsuspecting explorers.

Boiler: A terrifying blend of brute force and precise engineering.

<span style="color: #473319;">Resources:</span>

Rotten Leather: Dropped by rot creatures. Use it to enhance your gambeson body armor, or to craft the new rotten tunic and hood (with movespeed bonus!)

Miasma Warts: Use it to craft a bag with 9 slots. Disgusting!

Roamer Bag: Steal a roamer's bag and all its goodies! Right click it to get loot.

Heavy Tar: A new source of fuel! Press Drifter Organs to get Black Sludge, which can be mixed in a barrel with more drifter organs to make heavy tar. Can also be used as a weak adhesive for clutter ( 64 = &asymp;8% repair)

Roamer Bag: Steal a roamer's bag and all its goodies! Right click it to get loot.

<span style="color: #473319;">Tools:</span>

Throwable skulls: Dropped by the Bone Mass. Functions like a throwable spear.

Spine club: Use the throwable skull with some bones and leather to make a mighty melee weapon.

Iron shackles: Dropped by the Boiler. A close combat melee weapon with high damage.

Will soon be adding more loot items and weapons to make killing these creatures more useful.

<span style="color: #473319;">Roadmap:</span>

  • <span style="color: #000000;">Aquatic creatures</span>
  • <span style="color: #000000;">New metals and their appropriate tools and armor</span>
  • More Bosses
  • <span style="color: #000000;">Potentially a storm-like event</span>

<span style="color: #473319;">Note:</span>

I haven't playtested it much, so any request to tweak values like health, damage, speed of creatures or spawn rates and would be greatly appreciated.

Still not very experienced with mods so also looking for the help of someone more knowledgeable on coding VS mods than me, if anyone's interested.

<span style="color: #8e44ad;">Compatible With:</span>

  • Xskills
  • Outlaw Mod
  • Config<span style="text-decoration: underline;">Lib</span>

<span style="color: #e74c3c;">Known Issues</span>

  • Crawling drifter's hitboxes don't align with the ones set in the json.

<span style="color: #f29d12;">Special Thanks to</span>

  • Phoenicius (fixing some syntax errors)
  • Micomi &amp; Sheepon (making it compatible with Biomes)
  • Maltiez (help making it compatible with Combat Overhaul)
  • Chrizzlybear (German translation)
  • Aimli (Chinese translation)

<span style="color: #d35400;">Also try:</span>

  • <span style="color: #d35400;">Darce's Drifters</span>

    • <span style="color: #000000;">Re-texture and remodel of drifters to make them look chunkier.</span>

Read the full description on Vintage Story ModDB →

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