

Rust Creatures Can Destroy Obstacles
By default, they break blocks only during temporal storms and in caves. Highly configurable.
Description
<div style="background: radial-gradient(circle at top, #2a1416, #0f0b0c); padding: 40px 0; min-height: 100vh; font-family: Georgia, serif; line-height: 1.75; color: #e8d5d2;"><div style="max-width: 850px; margin: 0 auto; padding: 22px; background: linear-gradient(180deg, #1b1213, #120c0d); border: 1px solid #3a1f22; box-shadow: 0 0 25px rgba(0,0,0,0.7);"><div style="text-align: center; margin-bottom: 40px; border-bottom: 3px solid #5a2a2f; padding-bottom: 25px;"><h1 style="font-size: 2.8em; margin: 0; color: #d07a6a; text-shadow: 2px 2px 6px rgba(0,0,0,0.8); letter-spacing: 2px;">Rust Creatures Can Destroy Obstacles</h1> </div> <div style="background: #241113; border-left: 5px solid #c46a6a; padding: 25px; margin-bottom: 35px;"> <p style="margin: 0; color: #e8a8a8; font-weight: bold;"><strong>IMPORTANT:</strong> This mod depends on <a href="https://mods.vintagestory.at/show/mod/53955"><strong>Rust Creatures Reworked</strong></a>. Without it, RCDDO will not function.</p> <p style="margin: 15px 0 0 0; color: #d4b8b8;"><strong>What if creatures destroy my chiseled builds?</strong><br>All destroyed blocks, including chiseled blocks, drop as items when broken by enemies.<br>That means if a creature destroys part of your decorative build, you can quickly place it back exactly as it was.</p> </div> <h2 style="color: #c46a6a; text-align: center; margin-top: 0; border-bottom: 1px solid #5a2a2f; padding-bottom: 12px;">Overview</h2> <div style="background: #1f0f10; border: 1px solid #5a2a2f; padding: 35px; margin-bottom: 45px; border-radius: 4px;"> <p style="text-align: center;">I created this mod because I felt that <strong>rust creatures were not dangerous enough</strong>.</p> <p style="text-align: center;">In the base game, they are easy to avoid, easy to block off, and once you understand their behavior, they stop feeling like a real threat. The same problem exists with <strong>temporal storms -</strong> instead of being tense survival events, the most effective strategy is often to simply stay inside your house AFK and wait for the storm to end.</p> <p style="text-align: center;">That felt boring.</p> <p style="text-align: center;">This mod is designed to make rust creatures behave like an actual danger again. Instead of standing helplessly outside your walls, they will <strong>break through obstacles</strong> in order to reach you.</p> <p style="text-align: center;">The goal is not to make building useless, but to make enemies something you must genuinely prepare for. Your base is still your protection, but now it must be <strong>built to withstand pressure</strong>, not just act as a simple barrier.</p> <p style="text-align: center;">This creates a more intense and immersive survival experience where hostile creatures remain threatening even after you build your first shelter.</p> </div> <h2 style="color: #c46a6a; text-align: center; margin: 45px 0 25px 0; font-size: 1.8em;">What This Mod Does</h2> <div style="background: #1f0f10; border: 1px solid #5a2a2f; padding: 28px; margin-bottom: 40px; border-radius: 4px;"> <p style="color: #e8d5d2;">Hostile creatures no longer stop when they encounter a wall.</p> <p style="color: #e8d5d2; margin-top: 18px;">If a rust creature detects the player, it will begin destroying obstacles that stand between it and its target. Walls, barriers, and fortifications now serve as resistance rather than absolute protection.</p> <p style="color: #e8d5d2; margin-top: 18px;">Each block type has its own durability level. Stone blocks are the strongest. The durability of each block type can be adjusted in the config.</p> </div> <h2 style="color: #c46a6a; text-align: center; margin: 45px 0 25px 0; font-size: 1.8em;">Activation Options</h2> <div style="background: #1f0f10; border: 1px solid #5a2a2f; padding: 28px; margin-bottom: 40px; border-radius: 4px;"> <p style="color: #e8d5d2;">Obstacle destruction can be activated under several configurable conditions:</p> <ul style="color: #e8d5d2; padding-left: 22px;"> <li><strong>During Temporal Storms</strong> — Rust creatures become aggressive during temporal storms.</li> <li><strong>At Night</strong> — Creatures may destroy obstacles during the night.</li> <li><strong>In Caves</strong> — Creatures may destroy obstacles when the player is below Y = 65.</li> <li><strong>Day and Night</strong> — Creatures may destroy obstacles at all times.</li> </ul> <p style="color: #e8d5d2; margin-top: 18px;">By default, this mod activates obstacle destruction only during temporal storms and in caves (below Y = 85).</p> </div> <h2 style="color: #c46a6a; text-align: center; margin: 45px 0 25px 0; font-size: 1.8em;">Key Features</h2> <div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(370px, 1fr)); gap: 20px; margin-bottom: 45px;"> <div style="background: #1f0f10; border: 1px solid #5a2a2f; padding: 22px; border-radius: 4px; text-align: center;"> <h3 style="color: #e3a39a; margin-top: 0;">Intelligent Destruction</h3> <p style="color: #e8d5d2;">Creatures destroy obstacles only when pursuing a detected player</p> </div> <div style="background: #1f0f10; border: 1px solid #5a2a2f; padding: 22px; border-radius: 4px; text-align: center;"> <h3 style="color: #e3a39a; margin-top: 0;">Configurable Activation</h3> <p style="color: #e8d5d2;">Choose exactly when creatures become destructive: storms, night, caves, or always</p> </div> <div style="background: #1f0f10; border: 1px solid #5a2a2f; padding: 22px; border-radius: 4px; text-align: center;"> <h3 style="color: #e3a39a; margin-top: 0;">Block Durability System</h3> <p style="color: #e8d5d2;">Every block type has adjustable durability. Stone is the strongest. </p> </div> <div style="background: #1f0f10; border: 1px solid #5a2a2f; padding: 22px; border-radius: 4px; text-align: center;"> <h3 style="color: #e3a39a; margin-top: 0;">Damage Tier System</h3> <p style="color: #e8d5d2;">Each tier and type of Rust Creatures has its own damage. The higher the t
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