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NxLabs / Vintage Story

Rusty Shell (⚠︎ outdated)

LBy Lastelle

A mod that aims to add industrial warfare to Vintage Story.

Rusty Shell (⚠︎ outdated)

Description

Overview

This mod adds heavy weapons and other means of mass destruction from the rennaisance to the late 19th century

<span style="color: #34495e;"></span><span style="color: #34495e;"></span>

Content

<span style="color: #e74c3c;">!! The 0.1.0 update is not compatible with previous versions !!
</span>
<span style="color: #e74c3c;">Please backup your world if you do not want to lose most of the items made for this mod, or make a new one</span>

<span style="color: #e74c3c;">Heavy guns are now stored in the backpack slots. To place blocks that are in the backpack slots, use CTRL + Mouse wheel to equip them
</span>

<span style="color: #e74c3c;">The limbering mechanic will be back once the 1.20 is released. Until then, it will be disabled</span>

  • 4-pounder support gun: A medium velocity muzzle-loading gun that can be picked up and shoots 4-pounder and grape shots
  • 12-pounder field gun: A medium high velocity direct fire muzzle-loading gun that can shoot 12-pounder, grape and canister shots
  • 12-pounder howitzer: A medium medium velocity indirect fire muzzle-loading gun that can shoot 12-pounder, grape and canister shots
  • 120mm field gun: A medium high velocity direct fire muzzle-loading gun that can shoot shells
  • 120mm howitzer: A medium medium velocity indirect fire muzzle-loading gun that can shoot shells
  • 120mm breech loading field gun: An ancient heavy high velocity direct fire breech-loading gun that shoots shells with reusable casing
  • 120mm breech loading howitzer: An ancient heavy medium velocity indirect fire breech-loading gun that shoots shells with reusable casing
  • Machine gun: An ancient heavy gun that fires cartridges with reusable casings
  • 4-pounder and 12-pounder shots (gunstone, cannonball, bomb, carcass, grape shot and canister shot)
  • 120mm shells (warhead, high explosive shell, anti-personnel shell, gas shell, incendiary shell, fragmentation warhead, high explosive fragmentation warhead, shrapnel shell, fragmentation gas shell, fragmentation incendiary shell)
  • Landmines (regular, incendiary): A device that blows up when walking over it. Landmines can be buried and may require multiple steps done carefully to be disabled.
  • Hand grenades (regular, anti-personnel, gas, incendiary)
  • Bagged charges: A linen sack filled with explosive powder used to fire muzzle loading artillery pieces
  • Gas and gasmask: G<span class="HwtZe" lang="en"><span class="jCAhz ChMk0b"><span class="ryNqvb">as is especially effective in tight places but will still force other entities to wear a gasmask and to keep enough charcoal to supply the filter of their mask.
    </span></span></span>
  • <span class="HwtZe" lang="en"><span class="jCAhz ChMk0b"><span class="ryNqvb">Projectile</span></span></span><span class="HwtZe" lang="en"><span class="jCAhz ChMk0b"><span class="ryNqvb"> stability:</span></span></span><span class="HwtZe" lang="en"><span class="jCAhz ChMk0b"><span class="ryNqvb"> The more explosive a projectile contains and the faster it goes, the more likely it is to explode before impact. Rifled gun allow to shoot projectiles at higher velocity while reducing the risk of making the projectile explode.</span></span></span>
  • Ramrod: A rod used to clean and load heavy guns.
  • Primer: A device used to fire heavy guns
  • <span class="HwtZe" lang="en"><span class="jCAhz ChMk0b"><span class="ryNqvb">Wastelands: </span></span></span><span class="HwtZe" lang="en"><span class="jCAhz ChMk0b"><span class="ryNqvb">Sustained artillery fired makes soil barren
    </span></span></span>
  • 360&deg; gun placement and precise firing angle selection with wrench.
  • Step by step gun loading
  • Ruined part and technological progression
  • Immersive sounds,&nbsp;particles and screenshake effects
  • Optional compatibility:
    • Maltiez Firearms:
      • replaces some recipes that contain blastingpowder with gunpowder
      • allows to craft anti-personnel weapons with bullets instead of metal bits
      • allows to craft cartridges
      • allows to buy ruined machinegun barrels from treasure hunters in order to repair it
    • ChemistryLib:
      • allows to craft gasmasks and gas weapons
      • allows to craft incendiary weapons

&nbsp;

Mod config

(RustyShellModConfig.json)

  • CommonHighcaliberReinforcmentImpact: (integer) = 0
    Sets the amount of reinforcement strength reduced in the blast area by regular projectiles
  • ExplosiveHighcaliberReinforcmentImpact: (integer) = 40
    Sets the amount of reinforcement strength reduced in the blast area by piercing projectiles
Read the full description on Vintage Story ModDB →

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