
Scaling Scythes
Makes higher tier scythes harvest more blocks at once

Description
<p>This mod makes it so that higher tier scythes harvest more blocks at once, increasing AOE as the metal tier increases. The durability drain is based on number of blocks harvested per swing, so that remains unchanged.</p> <p> </p> <p>Tiers:</p> <ul> <li>Copper - 3x2, this remains vanilla</li> <li>Tin-Bronze - 3x3, 9 blocks</li> <li>Bismuth-Bronze - 3x4, 12 blocks</li> <li>Black-Bronze - 3x5, 15 blocks</li> <li>Iron - 4x4, 16 blocks</li> <li>Meteroic Iron - 5x4, 20 blocks</li> <li>Steel - 5x5, 25 blocks</li> </ul> <p> </p> <p><span style="text-decoration: line-through;">Due to limitations in the game (I'm fairly certain all scythes are <em>hard-coded</em> to harvest in a 3x2), I had to overwrite the harvest method for the scythe tiers. If you encounter issues while harvesting with scythes, this mod is most likely to blame!</span></p> <p>As of <strong>v2.0.0<img src="https://mods.vintagestory.at/edit/mod/src" alt="" />, </strong>this mod now uses Harmony Patching. Now, instead of overriding the entire class, I only needed to override specific methods through patching. Shout out to XSkills for being open source and shout out to <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/05A19EB6A35A3292DEA1" data-user-hash="05A19EB6A35A3292DEA1">HaraiseTenshi</a> for bringing the Bright Harvest skill to my attention.</p> <p>This should improve mod compatibility across the board.</p> <h3><br />Mod Compatibility:</h3> <p>I suspect most mods that alter grass or crops will be incompatible due to the need to override various functions<br /><br /><br /></p> <p><strong>Incompatible mods:</strong></p> <p>Reported incompatible with <em>Art of Growing</em></p>
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