

Better Scrap Rebalanced
Better Scrap, with rebalanced recipes, changes and recipes.

Description
<p><span style="font-size: 18pt;"><strong>ORIGINAL <a href="https://mods.vintagestory.at/show/mod/15024">BETTER SCRAP</a><br /><br />Balance changes made with [<a href="https://mods.vintagestory.at/betterruins">Better Ruins</a>] in mind!<br /><br /></strong><strong>! WARNING ! NOT COMPATIBLE WITH <a href="https://mods.vintagestory.at/combatoverhaul">COMBAT OVERHAUL</a><br /><br /></strong><strong>This mod adds a variety of new items made with scrap, balanced on their low durability and resource cost.<br /><br /></strong></span><strong><span style="font-size: 18pt;">Translated to spanish by myself, although thanks to tomandoawa for the old translation since well as a base.</span><br /><br /><br />Items:<br /><br /></strong>I've played with the mod a bit, with better ruins and it made the already kinda broken weapons <em>TOO</em> broken, so i shifted values here and there. Here's the changes:<strong><br /><br />Scrapmatar: </strong>A 2,5m attack range weapon that deals 3,5 dmg with 125 durability, basically an upgraded version of the vanilla scrap blade.<strong><br />Scrapberge: </strong>An upgraded Scrapmatar, made with more scrap and ropes, it has 3m attack range with 4,2 damage along with a considerable 300 durabilty .<strong><br /><br />Reinforced Scrap Spear: </strong>A 3,5 attack range with attack power 3,4 attack power and a 5,75 thrown damage with 125 durability.<strong><br />Scrap Glaive: </strong>An upgraded Reinforced Scrap Spear with a 3,5 attack range 4 attack power and 7,5 thrown damage with 200 durability.<strong><br /><br />Scrap Pickaxe: </strong>A simple pickaxe with 100 durablity, same tier as a copper pick , has the same stats as in the base mod.<strong><br />Scrap Shovel: </strong>A shovel made out of scrap, 100 durability, has the same stats as in the base mod.<strong><br /><br />Enhanced Exosuit Leg Actuator: </strong>Two of these are needed to make the Exosuit Greaves.<strong><br />Exosuit Spine Power Assembly: </strong>Only one of these is needed to make the Exosuit Chestplate.<strong><br />Cupronickel Armor Plating: </strong>Needed to craft and repair the Exosuit.<strong><br /><br />Armor: <br /></strong><br /><strong>It allows the seraphim's body to move faster through time, allowing them to move faster, heal better, and aim and think better , although for a large cost of their food supplies.<br /><br />Exosuit: </strong>Each piece has 2500 durability, can be repaired with cupronickel, also has high damage tier resistant [Damage tier is 4] Flat damage reduction is 1 and 65% defense.<strong><br /><br />Enhanced visibility helmet: <br /></strong><em>Apart from letting the user see in the dark if they add a temporal gear to it's fuel reserves, it adds a lot of protection, and allows the user to withstand blows and aim better with the helm on.<br /></em><strong><br />This helmet gives the user: </strong>+0,5% healing effectiveness, +15% hunger rate, +60% ranged weapons accuracy, and -10% charge time on ranged weapons<br /><strong><br />Enhanced vitality cuirass:<br /></strong><em>It allows the user's metabolism to work faster thanks to the temporal manipulation of the armor, this translates to better healing and better at pulling bowstrings<br /></em><strong><br />This chestplate gives the user: </strong>+4% healing effectiveness, +25% hunger rate, +5% ranged weapons accuracy, -40% charge time on ranged weapons and +10% movement speed<br /><br /><strong><br />Enhanced mobility greaves:<br /></strong><em>Ah, a pinnacle of temporal engineering, it allows your leg muscles work faster allowing you to run faster away from what sees you as prey, although your hunger grows by wearing this.</em><strong><br /><br />These greaves give the user: </strong>+0,5% healing effectiveness, +55% hunger rate, and +40% walk speed<br /><br /><br /><strong>Corroded set: </strong>Durability 250 , Flat damage reduction of 1,3, 80% protection, Protection tier 2 , Healing effectiveness is reduced to -33%, hunger rate to +15%, Accuracy is reduced by -10%, Charge time required is +20% more and -10% walk speed [Per piece]<strong><br /><br /></strong><strong>Rusted bulwark set: </strong>Durability 450, 1,8 flat damage reduction, 95% protection Protection tier of 3 [High damage tier resistant], Healing effectiveness reduced to -33%, hunger rate to +30%, Accuracy reduced by -13%, Charge time required is 22% and -18% walk speed [Per piece]<br /><br /><br /><strong>Tweaks:<br /><br /></strong>Recipes changed to consume more metal scraps and rope.<br />Changed recipe of scrap block to not have a rope.<br />Added recipes to uncraft scrap blocks, scaffolds and the torch holder.<br />Armor no longer clips hair and other clothing.<strong><br /><br />REMOVED CONTENT:<br /><br /></strong>Getting iron bits from scrap metal.<br /><br />The whole iron chain system, might rebalance on a later update, but its not a priority.<br /><br />Compatibility with combat overhaul (i dont really use it so i dont know what to do there sadly)<br /><br /><br /><strong>UPDATE 1.1.0<br /><br />Changed values from the exosuit armor due to it being a bit too much, now it's more of a "stats" armor than a full armor with even more stats</strong></p>
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