

Signals
Signals is a WIP mod allowing player to design "pseudo analogic" circuits. It adds triodes, resis...

Description
<p>Signals is a WIP mod allowing player to design "pseudo analogic" circuits. It adds triodes, resistors, light bulbs...that can be connected using wires.</p> <p>How to play:</p> <ul> <li>Find a trader that sells signal wires and signal source (commodities or treasure hunter).</li> <li>First you need to place a <strong>signal source</strong>, the only way to power your circuit.</li> <li>On the source and other signal blocks, you can find connectors to which you can attach hanging wires using the <strong>signal wire</strong> item.</li> <li>The strength of a signal can vary from 0 to 15 by increments of 1.</li> <li>Some implemented signal blocks: <ul> <li>Signal source: Outputs a signal strength of 15</li> <li>Triode: Signal passes only from cathode to anode and is attenuated by the value applied at the grid.</li> <li>Resistor: Attenuates the signal</li> <li>Delay: Output the signal applied at the input with a tunable delay.</li> <li>Light bulb: Turns on when signal is applied. Do not produce light for now due to lighting update introducing lag.</li> <li>Buzzer: Produces a sound when signal is applied at the input. Pitch is tuned by right-clicking it.</li> <li>Switch: Simply opens or closes a connection.</li> <li>Pressure plate: A switch that closes when colliding with an entity.</li> <li>...</li> </ul> </li> </ul> <p> </p> <p> </p> <p>Planned features:</p> <ul> <li>More interaction with the world: sensors etc.</li> <li>Smaller circuits using breadboards.</li> <li>Programmable drums.</li> <li>...</li> </ul> <p>The mod is still in early development stage, so expect bugs and wunpolished stuff. Be sure to check the issue tracker: https://github.com/VonZeeple/Signals/issues</p>
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