

Sleeves's Mega Patch
Various QOL and balance changes to save time installing patches.
Description
<p>Note that many of these changes were inspired by existing mods for the game, but all were written from scratch and tweaked to my liking. As such, this is mostly for personal usage, but feel free to try it if you like the ideas. Please report any bugs or mistakes you encounter; if any are game-breaking, simply remove the mod, as there are no worldgen changes as of now. Here's a list of changes:</p> <h3>AGRICULTURE / FOOD</h3> <p> </p> <ul> <li>Tree seed drop rate increased (same value for all trees for now)</li> <li>Cheese satiety improved (cottage 250, ched/blue 500)</li> <li>Fruit tree root chance increased to 85%</li> <li>Fruit tree graft chance increased to 70%</li> <li>Composting time reduced to 10 days</li> <li>Composting yield doubled to 32</li> </ul> <h3>HUNTING / ANIMAL PRODUCTS</h3> <div> </div> <ul> <li>Hides no longer rot</li> <li>Hares always drop 1 small hide</li> <li>Leatherworking fluid requirements changed (values from simplified leatherworking mod)</li> <li>All leatherworking processes now take 24 hours</li> <li>Tannin recipe allows larch, walnut, and redwood</li> </ul> <h3>SMITHING / COOKING</h3> <div> </div> <ul> <li>Notable fuel burn times increased modestly</li> <li>Steel bits can be resmelted at a high temperature</li> <li>Lime to quicklime conversion hastened (20s -> 10s)</li> <li>Clay jugs transfer fluid in convenient amounts (0.3L -> 0.2L)</li> </ul> <h3>MINING</h3> <div> </div> <ul> <li>All speleothems drop limestone</li> <li>Mudbricks always drop when mined</li> <li>Cracked rock mining hastened</li> <li>Carcass mining hastened</li> </ul> <h3>BUILDING</h3> <div> </div> <ul> <li>Ashlar block non-mortar-based recipe created (4:1 bricks-to-blocks)</li> <li>Ashlar block mortar-based recipe yield doubled to 4</li> <li>Dry stone recipe yield doubled to 2</li> <li>Packed and arid dirt can be converted back into low fert soil</li> <li>Mudbrick slabs can be crafted from blocks with a saw</li> <li>2x4 gate recipe requires 4 nails and strips rather than 10</li> <li>Quadlogs can be rotated in crafting grid for chiseling purposes</li> <li>Stone paths can be converted between blocks, slabs, and stairs in grid</li> </ul> <h3>DECOR / FURNITURE</h3> <div> </div> <ul> <li>All crates can hold 25 slots worth of items (same as standardcrates mod)</li> <li>Vertical racks no longer require an adjacent block face</li> <li>Candles no longer fall when airborne (to make chiseling candleholders painless)</li> <li>Torch holder variants provided for most metals</li> <li>Bookshelf backing texture no longer pure black</li> </ul> <h3>TOOLS / MISC ITEMS</h3> <div> </div> <ul> <li>Wrench durability increased significantly for every tier</li> <li>Sticks can be crafted from firewood with a knife (4 durability) or saw (1 durability)</li> <li>Temporal gears stack to 32</li> <li>Shields have 100% active and 0% passive block chance</li> <li>Sacks and backpacks can be recycled with a knife (at some loss)</li> <li>Twine can be unraveled back into fibers</li> <li>Buckets stack to 5 (idea yoinked from Guimoute's mod) <ul> <li>Removed; redundant as of VS 1.21</li> </ul> </li> </ul> <h2>COMPATIBILITY</h2> <p> </p> <p><strong>ConfigLib</strong></p> <ul> <li>Toggle and adjust patches</li> </ul> <div> </div> <div><strong>Conquest Stone Age Expansion</strong></div> <ul> <li>Craft sticks from firewood with knife heads</li> </ul> <div> </div> <div><strong>Pieces of Eight</strong></div> <ul> <li>Tweaked recipes</li></ul>
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