

Simple Mob Footsteps
Have you ever been attacked from behind by a silent drifter that wandered on up to you from who k...
Description
<p><img src="https://ibb.co/Pmpsgyg" alt="" /></p> <p>Have you ever been attacked from behind by a silent drifter that wandered on up to you from who knows where? Have you ever chased a creature through dense underbrush and lost it in the leaves? Have you ever been running from wolves for 2 minutes and turned to check if the coast was clear, only to be mauled?</p> <p>Well, I have! In doing so, I realized this is because mobs don't make any sound while moving around. So I dove into the code and brute forced my own basic footsteps for all mobs. It is not synced up perfectly, but it works well enough, and is the only way to locate mobs without seeing them unless they make an idle noise.</p> <p>Drifters make a unique noise, to help with differentiating them from animals. </p> <p>I don't know how compatible this is with other mods, so let me know if it breaks and I can maybe figure it out? Should be fine with anything that doesnt heavily edit entities AiTask behaviors.</p> <p> </p> <p><strong>If you want to make this compatible with Better Drifters</strong>, unpack the zip and navigate to the - \assets\game\patches\drifters.JSON </p> <p>Inside you'll see comments to change numbers on the last two entries - then rezip and it should be good to go!</p> <p> </p> <p><strong>If you want to override and remove the sounds for certain creatures, </strong>(make sure you have v 1.0.3 or later) and navigate to the .JSON for the creature you wish to override, add the prefix "silent-" all instances of "wander" "seekentity" and "fleeentity" inside the aiTask array. The text should look like this: <a href="https://imgur.com/a/Qv7YJEw" target="_blank" rel="noopener">https://imgur.com/a/Qv7YJEw</a></p> <p> </p> <p><a title="Listen to it here!" href="https://streamable.com/off7gw" target="_blank" rel="noopener">Streamable Video Link</a></p>
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