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Sonito's Dynamic Traits: Official 1.22 Rebirth

MBy MiraLeaps

Replaces class selection with Trait selection instead!

Description

<h2><strong>The official updated release of <a href="https://mods.vintagestory.at/sonitodynamictraits">Sonito's Dynamic Traits</a>.</strong><br /><br /></h2> <p>Permission given to me, <strong>MiraLeaps</strong>, by the original author, <strong>Sonito</strong>, to bring this awesome mod back to life, up to current version, and upgraded!</p> <h2>Features:</h2> <p>Replaces the default Character Class selection screen with a points-based trait system. Spend from a pool (40 by default) on positive traits, or earn extra points by taking negative ones. Once you've picked qualifying traits, dropdowns at the top let you choose a&nbsp;<strong>Class Title</strong>&nbsp;and&nbsp;<strong>Starting Gear</strong>&nbsp;independently.</p> <p>Starting Gear has a&nbsp;<strong>Random</strong>&nbsp;option that pulls from every class your install knows about.</p> <p>You can save your traits to a&nbsp;<strong>Loadout</strong> and load them in future saves (the system automatically checks if the points are there to load the load out, if the traits are enabled or not, so it should be completely compatible with any servers running this mod with default or custom content!)</p> <h2>Configuration:</h2> <p>Server admins get config files on first run for the points pool, trait costs, and bundled trait sets. Custom traits (or traits from other mods) can be added or toggled there.</p> <h2>Commands:</h2> <p>Server admins can grant players a one-shot pass to re-pick:</p> <p><strong>Traits</strong></p> <ul> <li>Admin:&nbsp;<code>/allowchangetraitsonce &lt;playername&gt;</code></li> <li>Player:&nbsp;<code>/changetraits</code></li> </ul> <p><strong>Skin / appearance</strong></p> <ul> <li>Admin:&nbsp;<code>/allowchangeskinonce &lt;playername&gt;</code></li> <li>Player:&nbsp;<code>/changeskin</code></li> </ul> <p>Starting gear is only given on first character creation, re-picking traits or skin won't regrant clothes.</p> <h2>Built-in compatibility:</h2> <ul> <li><strong>Aldi's Classes</strong></li> <li><strong>Temporality Plus</strong></li> <li><strong>CombatOverhaul</strong></li> <li><strong>RustboundMagic</strong>&nbsp;</li> </ul> <h2>Compatibility with other mods:</h2> <p>You can add in the traits from other mods in the config file "class-generated-traits". The mod should have populated the lists automatically allowing you to tweak the values. Just make sure you remove them from the list of 'disabled' traits.<br /><br />Example:</p> <p><code>{</code><br /><code>"Code": "bowyer",</code><br /><code>"Title": "Bowyer",</code><br /><code>"Description": "Adds craft for crude bow etc",</code><br /><code>"Points": 1,</code><br /><code>"TypeOrd": 1,</code><br /><code>},</code><br />TypeOrd: 1 means it's in positive traits<br />TypeOrd: 0 means it's in negative traits</p> <p>It would be next to impossible for me to add in default compatibility to every class mod out there and then test that, but if you give me your config files for the various mods, with your tweaked in values, I'll see about adding them to the default compat list!</p> <p>If you need to find traits from mods in order to add them, most mods have them in the following directory: <strong>assets/(game or modname)/config/traits.json</strong></p> <p>&nbsp;</p> <p>Let me know if there are any bugs or issues here!</p>

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