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NxLabs / Vintage Story

Source-ify

ABy Aceolu

Replaces various ingame sfx with ones commonly used/found in source engine games

Description

<p style="text-align: center;">Source-ify is a mod for Vintage Story that aims to replace various ingame sfx with sfx found commonly in source engine games.</p> <p style="text-align: center;">Atm the only changes are to some of the footstep sounds. Might change more in the future, might not!</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">If I do change more, I generally plan to keep this relatively lore-friendly to Vintage Story (Like for example, I wouldn't replace the drifters sfx with headcrab zombies or something like that)</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;"><iframe src="//www.youtube-nocookie.com/embed/hnMrJPFGNbc" width="560" height="314" allowfullscreen="allowfullscreen" allow="encrypted-media; picture-in-picture; web-share; clipboard-write"></iframe></p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p>CHANGELOG:</p> <p>==========================================</p> <p><strong>v1.3.0</strong></p> <div> <div> <div class="release-changelog"> <p><strong>-Added Carpet walk sounds for rush matting, and carpet. (Sourced from Counter Strike: Global Offensive/Counter Strike 2)</strong></p> </div> </div> </div> <p>&nbsp;</p> <p><strong>v1.2.4</strong></p> <p><strong>-ACTUALLY Fixed patches for:</strong></p> <p>&nbsp; &nbsp; &nbsp;-Copper Shingle blocks</p> <p>&nbsp;</p> <div> <div> <div class="release-changelog"> <p><strong>v.1.2.3</strong></p> <p><strong>-Update for 1.22:</strong></p> <p><strong>-Fixed patches for:</strong></p> <p>&nbsp; &nbsp; &nbsp;<span style="text-decoration: line-through;">-Copper Shingle blocks</span></p> <p>&nbsp; &nbsp; &nbsp;-Termite nests</p> <p>&nbsp; &nbsp; &nbsp;-Arid Packed Dirt</p> <p>-<strong>Added patches for tile slabs to use tile sfx</strong></p> <p><strong>-Didn't forget Copper Shingle blocks like a dummy</strong></p> <p>&nbsp;</p> </div> </div> </div> <p>v1.2.2:</p> <div> <div> <div class="release-changelog"> <p>-Changed Glacier Ice and Packed Glacier ice to use the ice walk sounds (why weren't they before???)</p> <p>-Added Duct walk sounds</p> <p>-Changed Chutes and Hoppers to use the new Duct sfx (Thanks <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/130B12934D0D3DC0A6EC" data-user-hash="130B12934D0D3DC0A6EC">ZakT</a>)!</p> </div> </div> </div> <p>&nbsp;</p> <p>v1.2.1: After much deliberation with myself, I have committed to changing stone.</p> <p>-Changed stone sfx to HL2 concrete sfx</p> <p>&nbsp;</p> <p>v1.2.0 - <a href="https://www.youtube.com/watch?v=UV0xLDIf39g" target="_blank" rel="noopener">(Video Showcase)</a></p> <div> <div> <div class="release-changelog"> <p>-Added Metal Footsteps</p> <p>-Replaced the sfx for metal blocks from Tile to Metal</p> <p>-Repurposed Tile sfx for new 1.21 Ceramic Blocks (Thanks <span class="yt-core-attributed-string yt-content-metadata-view-model__metadata-text yt-core-attributed-string--white-space-pre-wrap yt-core-attributed-string--link-inherit-color" dir="auto" role="text"><span class="yt-core-attributed-string--link-inherit-color" dir="auto" style="font-weight: 500; color: #ffffff;" data-darkreader-inline-color="">kayla_the_bee on youtube!)</span></span></p> <p>-Patched Packed Dirt, Farmland, Cob, and Bony Soil to use the dirt sounding "Default" SFX instead of Grass (Thanks <a class="mention username mceNonEditable" href="https://mods.vintagestory.at/show/user/338BF8DE0D3FED9D908E" data-user-hash="338BF8DE0D3FED9D908E">Delfite</a>!) ((Does not apply to fertile soil, as to my knowledge, I cannot make it use a different sfx based on whether or not it has growing grass with just json patching)</p> <p>-Patched a few more metal-looking blocks to use the metal sfx (Not counting ground piles, though I might have missed some, if I did, let me know)</p> </div> </div> </div> <p>&nbsp;</p> <p>v1.1.1 -</p> <div> <div> <div class="release-changelog"> <p>-Fixed problem with survival-blocktypes-roofing-slantedroofingridge.json</p> </div> </div> </div> <p>&nbsp;</p> <p>v1.1.0 -</p> <p><strong>-Added tile footsteps</strong> (used atm for full copper blocks, and copper roofing)<br /><strong>-Added glass footsteps</strong> (Thanks GnomeChompski!)<br /><strong>-Added Snow and Ice footsteps</strong><br /><strong>-Added json patches for better immersion with roofing blocks, making wooden roofs use the wooden footsteps, and copper roofs use the new tile footsteps</strong> (Thanks MrApothic!)<br />(This turns this from a theme mod into a content mod. So these json patches will not work if you are on a server, and it does not have this mod installed. Everything else about this mod'll still work though)<br /><strong>-Adjusted some of the audio files</strong> (The random pitching the game does for footstep sounds made wood and tiles espeically sometimes have a very high-pitched noise. Hopefully that should be gone)</p> <p>&nbsp;</p> <p>v1.0.0 -</p> <p>Initial release</p>

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