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NxLabs / Vintage Story

Specific "Clutter"

PBy Pal_5000

A mod that adds in some functional blocks and some creative only very specific decorative blocks.

Specific "Clutter"

Description

<p>This mod is my least focused so far as it is mainly designed to fill some gaps for my builds. It is split between having some creative exclusive features, and functional survival addtions<br /><br /><strong>On the survival side two blocks are added:</strong><br /><br />The <strong><span style="color: #18bc9b;">Hydraulic Rotor</span> </strong>is based off the hydraulic actuators seen in the resonance archives, and is essentially a bulkier creative rotor requiring a hefty amount of jonas parts to craft each of its components needed to assemble the whole thing.</p> <p>The <strong><span style="color: #e67e23;">Radiator</span></strong> is a passive heater that will warm players similarly to a campfire. Its just a smidge better then one and operates completely passively.</p> <p><strong>On the Creative side of this mod there is a handy new meta block and a full restoration of a certain setpiece seen in the Resonance Archives.</strong></p> <p>The new <strong>Divider meta block</strong> does exactly that, it <strong>divides rooms while not having any collision, selection, or graphics unless meta blocks are visible.</strong> You can use this to make rooms that have no doors for example but still count as interiors. Or to split up large rooms that are too big for interior calcuation, seamlessly split greenhouses, and countless other creative uses. Do note it is still a block that is present so you cant put other things on the same tile! <strong><em>(To toggle the visibility of Meta Blocks press ctrl + F4 in creative!)</em></strong></p> <p>The <strong><span style="color: #18a085;">restored Jonas Steam Engine</span></strong> is composed out of a wide variety of pieces, it may or may not be a complete set as some parts such as the rusty pipes are not present among other things! Assemble the engine how you would the normal archives one, either in the same configuration or a different one, <strong>to get it moving place down the "engine controls" and right click it to turn it on.</strong> Similarly to the archive engine boiler the controls are GLOBAL, so all engine pieces across the entire world will be controlled by a controller.<br />(Also note that the engine is quieter compared to archives one!) (Pipe lamps can be rotated to be vertical with a wrench. They also glow regardless of the engine state.)</p> <p>&nbsp;</p> <p>Compared to my other mods I wouldn't expect as much support, I may add more to this mod at or rework parts eventually.<br /><em>(Maybe rebalancing the Hydraulic Rotor to run off Temporal Gears like a Riftward and tweaking its power output.)</em></p>

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