

Description
<span style="text-decoration: underline;"><span style="color: #e74c3c; text-decoration: underline;">New Kambucha update!
</span></span><span style="color: #8e44ad;">Note of Liqueurs: This is an experimental feature and I'd really like everyone's opinion on it--this might need to just be a completely separate mod, but if everyone is fine with a tiny bit of bloat I plan to add quite a few more alcoholic drinks and the ability to make mixed drinks. Let me know your thoughts and what sort of alcoholics drinks/mixed drinks you'd like to see! Also, I really simplified the overall process for making liqueurs (there was originally an original 'concentraded x,y,z' step)--let me know what you think about that as well!</span><span style="text-decoration: underline;">
Brewing</span>
Two clay vessels you craft and fire in a kiln.
The Kettle sits on a lit firepit with one herb (or more for compounds) and a litre of water, and brews hot tea in about thirty seconds. Hot teas warm the player and (if Hydrate or Diedrate is installed) hydrates.
The Steeping Jar sits anywhere, takes a few herbs and water, gets sealed, and produces cold tea after sixteen in-game hours. Cold teas cool and hydrate when Hydrate or Diedrate is installed.
Drink tea by pouring it into a cup, bowl, or bucket and right-clicking to sip.
<span style="text-decoration: underline;">The herbs and the teas</span>
Every flower and mushroom that grows in a vanilla world. Heather, catmint, fly agaric, lily of the valley, mugwort, gold cap, edelweiss, mint. If you can pick it, you can brew it.
Each herb makes two teas, one hot from the kettle and one cold from the jar, each with its own effects.
There are also 20 themed compound brews unlocked by combining specific herbs: Hunter's Draught, Mountain Climber, Forest Spring, Moonlit Calm, Grit & Grain, and others. Hot compounds buff combat, mining, and ranged accuracy. Cold compounds heal, hydrate, and calm.
That works out to 156 distinct tea variants, each with its own colour, name, and effects.
<span style="text-decoration: underline;">What the teas do</span>
Effects depend on the herb and the brewing mode. The possibilities:
- Hunger satisfaction
- Hydration (full HydrateOrDiedrate support if installed)
- Body temperature bump from hot teas
- Cooling effect from cold teas
- Temporal stability gain (from psychedelic teas)
- Psychedelic visions from mushroom teas
- Health damage from toxic herbs like deathcap and croton (you've been warned)
- Timed buffs to walk speed, mining speed, melee and ranged damage, max HP, and others on compound recipes
You can find a table with all the effects <a href="https://docs.google.com/spreadsheets/d/1WVHBrq3vAB3FLq1iJl1q1CbmH-zsZ_T8/edit?usp=sharing&ouid=100648156250935764745&rtpof=true&sd=true">here.
<span style="text-decoration: underline;">Compatibility</span>
HydrateOrDiedrate is fully integrated. Tea quenches thirst, cools you in hot biomes, and HoD's water variants work as brewing input (maybe, don't quote me on this).
Mycrodiversity: all mushrooms have teas and kombucha as of v0.6.1!
Material Needs: Flowers: Supports new flowers (adds a few new teas/allows the different variants/colors of vanilla flowers to be made into existing teas).
No known conflicts with anything else. Steep and Brew uses its own namespace and only patches its own recipes via conditional dependsOn rules.
<span style="text-decoration: underline;">Future Plans</span>
More compound teas
More effects
Better balancing that takes a less sledgehammer approach
Integration with other mods (expanded foods when it's updated, Chemlib for some wild stuff, fermenting from other mods, alchemy, etc etc)
Far off, the ability to brew and create other drinks from different liquids (including alcohol)
Better textures and models
Unique plants (coffee, herbs, etc.)
<span style="text-decoration: underline;">Inspirations
</span>Really love the Make Tea mod and its fork, but for my server really wanted a more simplified way to brew teas and a way to do them in bulk (love the aesthetic of barrels full of psychedelic teas)
<span style="text-decoration: underline;">Questions?</span>
If you want to get my attention a little quicker, go ahead and reach out on the mod thread in the Vintage Story discord!
Ratings & reviews
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