

Temporality Plus
Reworks all things temporal to be less pointless and more fun

Description
<p>I have never liked the implimentation of stability. Its barebones, boring, and worst of all annoying.</p> <p>Everyone always says "heh, dont like it? disable it." or "just install this mod that removes that gameplay mechanic bro!"</p> <p> </p> <p>I got so tired of it, that I decided to make this mod to fix all the issues I have with temporal stability.</p> <p>If you have any suggestions for features i should rework/change, let me know in the comments.</p> <h6> </h6> <h6>Most features of this mod are toggleable via config.</h6> <h3><strong><span style="color: #9b59b6; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color="">Rift Changes</span></strong></h3> <p><span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-000000, #e8e6e3);" data-darkreader-inline-color="">-Rifts can now only spawn in unstable regions.</span></p> <p><span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-000000, #e8e6e3);" data-darkreader-inline-color="">-Rifts will spread devastation to 8 blocks around the rift. D</span><span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-000000, #e8e6e3);" data-darkreader-inline-color="">evastation will slowly vanish after 2.5 in-game days. </span><span style="color: #000000; --darkreader-inline-color: var(--darkreader-text-000000, #e8e6e3);" data-darkreader-inline-color="">Blocks will not retain their original form, and when the devastation is gone it will leave mostly useless blocks behind. (Note: only plants, dirt/gravel, and logs can be devastated)</span></p> <p>-The Rift Ward has been buffed, it now will block rifts within (approximatly) 90 blocks and destroys any nearby active rifts. Players within (approximatly) 45 blocks will also slowly regenerate stability.</p> <p>-Rifts will spawn tier 0 enemies during the day at random intervals</p> <p>-In addition to their normal night spawning mechanics, rifts will also now spawn tier 3 enemies at random intervals when its night.</p> <p> </p> <h3><strong><span style="color: #9b59b6; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color="">Unstable Area Changes</span></strong></h3> <p>-Stability loss in unstable areas is now dependant on the current rift activity, with higher rift activity causing higher stability loss.</p> <p>-When a players stability is less than 21%, all their stats become randomized every few seconds. Stats return to normal once stability is higher than 21%.</p> <p> </p> <h3><strong><span style="color: #9b59b6; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color="">Temporal Storm Changes</span></strong></h3> <p>-Temporal storms now cause players to lose much more stability, to a point where it can become lethal.</p> <p>-Stability restored from killing mobs has been increased.</p> <p>-Temporal Wraiths can spawn at regular intervals during storms.</p> <p> </p> <h3><strong><span style="color: #9b59b6; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color="">New items/blocks</span><span style="color: #9b59b6; --darkreader-inline-color: var(--darkreader-text-9b59b6, #a467bc);" data-darkreader-inline-color="">/mobs</span></strong></h3> <p><span style="color: #18bc9b; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color="">>Block: Riftbloom<</span></p> <p>-<strong>Only avalible if extra rift spawns and rift devastation are enabled as a reward for playing with increased difficulty</strong></p> <p>-When a rift devastates a flower, there is a 1 in 20 chance of it becoming a Riftbloom.</p> <p>-When a rift devastates a crop, there is a 1 in 2 chance of it becoming a Riftbloom.</p> <p>-Riftblooms will blossom at night and emit light.</p> <p>-When a Riftbloom has blossomed, it can be harvested.</p> <p> </p> <p><span style="color: #18bc9b; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color="">>Item: Faux Materia<</span></p> <p>-Obtained from harvesting Riftblooms.</p> <p>-Faux materia can be consumed to restore 5% stability, or refined into Temporal Shards.</p> <p> </p> <p><span style="color: #18bc9b; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color="">>Item: Temporal Shard<</span></p> <p>-Made by refining Faux Materia.</p> <p>-Consume to restore 15% stability.</p> <p>-Used in crafting recipes.</p> <p> </p> <p><span style="color: #18bc9b; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color="">>Item: Evil Gear<</span></p> <p>-Crafted from a rusty gear and Temporal Shards.</p> <p>-Use to conjur a powerful foe, but only during a temporal storm.</p> <p>-Also requires an open area (20x10x20 radius of air)</p> <p> </p> <p><span style="color: #18bc9b; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color="">>Entity: Temporal Wraith<</span></p> <p>-Dies outside of temporal storms.</p> <p>-Targets the nearest player when it spawns.</p> <p>-Can phase through walls.</p> <p><strong>-Now has new AI.</strong></p> <p>-For some reason, I've had multiple people ask me if the wraith is killable or assume that it is immortal. Yes, the wraith is killable. It has 40 health.</p> <p> </p> <p><span style="color: #18bc9b; --darkreader-inline-color: var(--darkreader-text-18bc9b, #4ee8c9);" data-darkreader-inline-color="">>Boss Entity: Mobilized Eidolon<</span></p> <p>-Only summonable by crafting and using an Evil Gear.</p> <p>-Despawns outside of temporal storms.</p> <p>-<span style="color: #3598db;" data-darkreader-inline-color=""><a style="color: #3598db;" href="https://files.catbox.moe/ry6dqq.mp4" target="_blank" rel="noopener" data-darkreader-inline-color="">Video of bossfight if you want spoilers.</
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