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NxLabs / Vintage Story

Temporal Storms Require a Fight

SBy Soareverix

Temporal Storms are more severe but reduced by killing drifters!

Description

<p>This mod edits Temporal Storms so that, by default, they last 5x longer. Each drifter killed during the storm reduces this time by 5%, however. In the default setting, killing 20 drifters will end a light temporal storm immediately. This can be changed so you'd need to kill 100 drifters to end a storm.</p> <p>Some drifters, like the double-headed drifter, will reduce the storm length by more than 5%.</p> <p>There is a highly detailed config and commands so that the length of the temporal storm and the amount it is decreased by killing drifters can be edited.</p> <p>Try running /tsf config to see the options, or edit the config file manually.</p> <p>&nbsp;</p> <p>Config options:</p> <p>-Percentage per entity killed (for example, corrupt-drifters currently give 8% storm reduction, but you could change this to 10% if you wanted)</p> <p>-Temporal storm length (light temporal storm is 5x as long, medium is 7.5x as long, heavy is 10x as long)</p> <p>-Percentage per storm length. Current (editable) defaults are:</p> <p>--Light is 1.0x (killing a corrupt drifter gives 8% reduction)</p> <p>--Medium is 0.75 (killing a corrupt drifter gives 6% reduction)</p> <p>--Heavy is 0.5x (killing a corrupt drifter gives 4% reduction)</p> <p>-You can also turn off chat messages for a more immersive experience</p> <p>&nbsp;</p> <p>Future improvements:</p> <p>-Temporal storm warning happens 10 minutes before, 5 minutes before, and 1 minute before (not just one minute before). The warning should have eerie noises to go along with it and should be *very* obvious, unlike the base game.</p> <p>-Cool temporal sounds when you kill drifters during a temporal storm, sounds of the storm accelerate briefly</p> <p>-Config for non-percentage based scaling (each drifter reduces the storm by an hour, for example)</p> <p>-Config for multiplayer, so more players will reduce the amount of drifter kills. 5 players might mean needing to kill 5x as many drifters, or 2.5x as many drifters, depending on config.</p> <p>&nbsp;</p> <p>To test in creative:</p> <p>-Do '/nexttempstorm now'</p> <p>-Kill some drifters</p> <p>-Use '/tsf config' if you want to change anything</p>

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