

The Remnants
An expansion and reimagining of the game class system, while staying true to the base game lore.

Description
<span style="font-family: 'book antiqua', palatino, serif; font-size: 36pt;">The Remnants </span>
<span style="font-size: 18pt;"><span style="font-family: 'book antiqua', palatino, serif;"><span style="color: #3598db;">No choice, no mercy lingered there.</span></span></span>
<span style="font-size: 18pt;"><span style="font-family: 'book antiqua', palatino, serif;"><span style="color: #3598db;">Through twisting void, their bodies cast,</span></span></span>
<span style="font-size: 18pt;"><span style="font-family: 'book antiqua', palatino, serif;"><span style="color: #3598db;">With lands untouched and nature grew.</span></span></span>
<span style="font-size: 18pt;"><span style="font-family: 'book antiqua', palatino, serif;"><span style="color: #3598db;">An ancient curse, a lingering fate.</span></span></span>
Includes Five Brand New and Five Reimagined Classes
- <span style="font-weight: 400;">Made with multiplayer in mind to help fill the gaps left by the base game class system, but still kept single player balancing in mind for some unique playing experience.</span>
- <span style="font-weight: 400;">Each class has been given a more focused role within a community, as well as unique crafts to given to each of them.</span>
- <span style="font-weight: 400;">Designed with compatibility in mind, this mod is fairly lightweight, and should be compatible with most content mods, as long as there is no conflicts with a listed recipe or rebalance for the base game classes.</span>
- <span style="font-weight: 400; background-color: #2fcc71;">Note: When you start a new world to select a class, your starting gear will populate in your hotbar. As you scroll through the classes, it will fill up your hotbar but don't worry! When you select the class you want to start with it will only give you the appropriate items. </span>
New Classes
<span style="font-weight: 400;">A farming & husbandry focused class, the Serf is imagined as those who feed and provide for the masses of the settlement they serve, with great bonuses to harvesting both produce and </span><span style="font-weight: 400;">animals.</span>

Starting Gear: Copper Scythe
<span style="font-weight: 400;">A defensive combat focused class, the Hedge Knight is imagined as those who desire to protect those around them, holding off the hordes of enemies as their allies continue their work or escape.</span>
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<span style="font-weight: 400;">*Includes a buff to the Forlorn Hope Estoc, to make its durability comparable to the blackguard shortsword.</span>
<span style="font-weight: 400;">Starting Gear: Wicker Shield, Scrap Mace</span>
<span style="font-weight: 400;">An exploration focused class, the Wanderer is imagined as those who want to live and explore the far reaches of the wilderness, staying away from civilization for extended periods of time.</span>
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