
The Remnants Reborn
Adds a series of custom flavor classes heavily inspired by the Vintage Story lore. 1.22 update.

Description
<h1 style="text-align: center;">This is an updated rerelease of MrFistyCuffs <a href="https://mods.vintagestory.at/theremnants">original mod</a></h1> <p style="text-align: center;">This also includes <a href="https://mods.vintagestory.at/show/mod/29300#tab-description">the patch</a> made by LastXsile</p> <p style="text-align: center;"> </p> <h1 style="text-align: center;">The Remnants </h1> <hr> <div style="text-align: center;"><strong><em>Dragged by force through a boiling seam,</em></strong></div> <div style="text-align: center;"><strong><em>Their screams were lost in portal's gleam.</em></strong></div> <div style="text-align: center;"><strong><em>Behind they left, the Rot consumed,</em></strong></div> <div style="text-align: center;"><strong><em>Ahead, unknown, the past entombed.</em></strong></div> <div style="text-align: center;"> </div> <div style="text-align: center;"><strong><em>The eldritch maw, a binding snare,</em></strong><br><strong><em>No choice, no mercy lingered there.</em></strong><br><strong><em>Through twisting void, their bodies cast,</em></strong></div> <div style="text-align: center;"><strong><em>No longer chained by time held fast.</em></strong></div> <div style="text-align: center;"> </div> <div style="text-align: center;"><strong><em>Their paths now scattered in era new,</em></strong><br><strong><em>With lands untouched and nature grew.</em></strong></div> <div style="text-align: center;"><strong><em>Yet deep in ground, the Rot yet wait,</em></strong><br><strong><em>An ancient curse, a lingering fate.</em></strong></div> <h2 style="text-align: center;"> </h2> <h3 style="text-align: center;"><strong>Includes Five Brand New and Five Reimagined Classes</strong></h3> <hr> <ul style="text-align: center;"> <li>Made with multiplayer in mind to help fill the gaps left by the base game class system, but still kept single player balancing in mind for some unique playing experience.</li> <li>Each class has been given a more focused role within a community, as well as unique crafts to given to each of them.</li> <li>Designed with compatibility in mind, this mod is fairly lightweight, and should be compatible with most content mods, as long as there is no conflicts with a listed recipe or rebalance for the base game classes.</li> <li><em>Note: When you start a new world to select a class, your starting gear will populate in your hotbar. As you scroll through the classes, it will fill up your hotbar but don't worry! When you select the class you want to start with it will only give you the appropriate items. </em></li> </ul> <div style="text-align: center;"> </div> <div style="text-align: center;"><hr> <h2>N<strong>ew Classes </strong></h2> <p> </p> <div class="spoiler"> <div class="spoiler-toggle" style="text-align: left;"><strong>The Serf</strong></div> <div class="spoiler-text"> <p style="text-align: left;">A farming & husbandry focused class, the Serf is imagined as those who feed and provide for the masses of the settlement they serve, with great bonuses to harvesting both produce and animals.</p> <p style="text-align: left;"><img src="https://i.imgur.com/qeLiMoQ.png" alt="" width="480" height="350"> <img src="https://i.imgur.com/xFTusk8.png" alt="" width="222" height="211"></p> <p style="text-align: left;">Starting Gear: Copper Scythe</p> </div> </div> <div class="spoiler"> <div class="spoiler-toggle" style="text-align: left;">The Hedge Knight</div> <div class="spoiler-text"> <p style="text-align: left;">A defensive combat focused class, the Hedge Knight is imagined as those who desire to protect those around them, holding off the hordes of enemies as their allies continue their work or escape.</p> <p style="text-align: left;"><img src="https://i.imgur.com/bXkF3Mr.png" alt="" width="480" height="350"></p> <p style="text-align: left;"><em>*Includes a buff to the Forlorn Hope Estoc, to make its durability comparable to the blackguard shortsword.</em></p> <p style="text-align: left;">Starting Gear: Wicker Shield, Scrap Mace</p> </div> </div> <div class="spoiler"> <div class="spoiler-toggle" style="text-align: left;">The Wanderer</div> <div class="spoiler-text"> <p style="text-align: left;">An exploration focused class, the Wanderer is imagined as those who want to live and explore the far reaches of the wilderness, staying away from civilization for extended periods of time.</p> <p style="text-align: left;"><img src="https://i.imgur.com/m5qOm7U.png" alt="" width="480" height="350"> <img src="https://i.imgur.com/2SiCXGI.png" alt="" width="242" height="245"></p> <p style="text-align: left;"><em>*The Lantern accepts a variety of Jonas parts and scrap lantern to be crafted.</em></p> <p style="text-align: left;">Starting Gear: Scrap Spear, Poultices</p> </div> </div> <div class="spoiler"> <div class="spoiler-toggle" style="text-align: left;">The Ironmonger</div> <div class="spoiler-text"> <p style="text-align: left;">A mining & industry focused class, the Ironmonger is imagined as those who delve deep in caverns to harvest the riches they find, often being the most important member of a mining expedition.</p> <p style="text-align: left;"><img src="https://i.imgur.com/2tIxQgZ.png" alt="" width="480" height="350"> <img src="https://i.imgur.com/gvjMbPJ.png" alt="" width="302" height="300"></p> <p style="text-align: left;"><em>*Makeshift bomb is made with any clay, blasting powder, and a crucible.</em></p> <p style="text-align: left;">Starting Gear: Ore Blasting Bombs</p> </div> </div> <div class="spoiler"> <div class="spoiler-toggle" style="text-align: left;">The Yeoman</div> <div class="spoiler-text"> <p style="text-align: left;">A ranged combat focused class, the Yeoman is imagined as those with expertise in using bows, providing invaluable ranged coverage of their allies or long range defense of their settlement.</p> <p style="text-align: left;"><img src="https://i.imgur.com/WTYWuab.png"
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