SANDBOX — this is a test environment. No servers are actually deployed and no real payments are charged.
Back to NxLabs

NxLabs / Vintage Story

Traders Revised 2.0 rc7 Patch

ABy AidenS

This is an update of Steele_Rex Traders Revised 2.0 mod for the v1.22 unstable patches.

Traders Revised 2.0 rc7 Patch

Description

<p style="text-align: left;">Link to Steele_Rex Traders Revised: <a href="https://mods.vintagestory.at/tradersrevised2" target="_blank" rel="noopener">https://mods.vintagestory.at/tradersrevised2</a><br />Original mods Description:<br /><strong>Primary Features</strong><br />- Adds traders of the same type as an item for relocation in a trader inventory. Cost 200 gears. Once a trader is placed, it cannot be removed and wanders in a 4 block radius. They respawn some time after being killed. This is vanilla behaviour and I have no plans on changing it. Mods that effect trader AI should be compatible (like making them die permanantly.)<br />- adds a variety of modded trades from Expanded Foods, Geology additions, and Fuel Briquettes. If you do not have thesse mods, then the patch is harmlessly ignored and skipped over.<br />- adds a few vanilla trades for marble rocks, aqua vitae, cattail roots and heads, a couple of dyed cloth variations, and olives. (I like olives.)<br />- ups the trader held gear value to about 50 instead of 30.<br />- makes all traders use all 16 trade slots for both buying and selling.<br /><br />If using Geo Additions, this adds trade loops amung 5 trader types for high value gems. The building trader will also sell some select polished Geo Addons stone types.<br />If using EF, finished food products can be sold to 5 different trader types. Some may require being "made to order" due to spoil times. Some can be stored for just about forever. Traders that are implied to go on adventures and expeditions want longer lasting food. (I was going to add food to all traders but it was requested not to for the server I made this for.)<br />If using fuel briquettes, the commodities trader sells 2 of the more expensive variations.<br /><br /><strong>My Meager Additions</strong>:<br />An attempt to update it to the new traders and everything seems to work but let me know if there's issues.<br />I made a few changes, all traders except luxuries and treasure are now 100 gears, and those traders are 150.<br />The inventory model was changed from a mini little trader to a "trade contract" that looks like an envelope because I thought it would be a little less strange to carry around.<br />Unfortunately I wasn't able to figure out how to change the way the item is carried in third person so it looks a little odd, might try to update that in the future.<br />:) thanks for help with the shapes Pal_5000</p>

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.