

Description
<p>This is an update of <a href="https://mods.vintagestory.at/trailmodcupdated#follow">an update</a> of <a class="username" href="https://mods.vintagestory.at/show/user/2314CC0D1123CE421812">Grifthegnome</a>'s <a href="https://mods.vintagestory.at/trailmod">Trail Mod</a><br /><strong>Please see the above links for info on how the mod works.<br /><br />If you use terrain slabs/compat and have issues do not report them here I cannot help you. Trail mod by itself is extremely stable. (I recommend version 1.3.3.)<br /><br /><a href="https://mods.vintagestory.at/terrainslabstrailmodcompatibility"><img src="https://i.imgur.com/H0IRl23.jpeg" alt="image" /></a><- Click, by BeloMaximka (Terrain Slabs Author) - </strong></p> <div style="clear: both;"><br /><span style="text-decoration: underline;">Things not explained on either mod page above:</span><br />• Garden trowels exist in this mod, and after smithing them, you can click portions of land you want to protect from being trampled.<br />• Cairn trail markers! <br /><br /><span style="text-decoration: underline;">Things I added:</span><br />• Tool mode (press F) to bulk protect/unprotect with the garden trowel. Comes with overlay to quickly see what is protected. New config to disable overlay.</div> <div style="clear: both;">• Queued block loading (lazy loader), batch processing, extended range. (Roughly 90% more performant, fixes 'snow lag' bug.)</div> <div style="clear: both;">• Most localization.</div> <div style="clear: both;">• While holding hoe, trails no longer create or progress. (For farming sanity!!!)<br />• <strong><span style="color: #3598db;">/removetrails command will search an area around every currently loaded player (for those with world edit permissions) and revert all trail mod blocks to vanilla. (Preserving type/fertility safely.) <br />Works with old version trailmod blocks too. This command likely does not work with terrain slabs, and is included mostly for people trying to upgrade from old mod versions.</span></strong></div> <div style="clear: both;"> </div> <div style="clear: both;"> <h2><span style="color: #9b59b6;">If updating from 1.3.0 note the mod (backend) finally fully comitted to the mod ID change of trailmodupdated instead of trailmod which requires remapping of blocks only on existing worlds.</span></h2> <p> </p> <p> </p> <div class="spoiler"> <div class="spoiler-toggle">Some History</div> <div class="spoiler-text">Being a lover of the mod myself and really, REALLY wanting it in this playthrough, I popped Trail Mod open in VS and saw that one line had depreciated (the one that ensures an entity is within 100 blocks of a player before attempting to calculate new path creation) and rewrote that section in a way that will now parse and work. :)<br /><br />Other than making the mod 'work again' I just fixed a couple language files with a trailing comma that prevented them loading in game and added translations. And then made a few performance increases using batches of queued entities instead of everything real time all the time. ..Then added tool modes for the garden trowel to mass protect/unbroken blocks. With a visual protected overlay and config to turn overlay off. ..😅 <- Has been slowly tacking onto this with edits over time, haha..<br /><br />..okay now I added a preuninstall command to revert blocks back to vanilla. xD And holding hoes prevent players from creating trails while being held, so you can farm without going nuts! HAHA</div> </div> <p> </p> </div> <div style="clear: both;"><br />----------------------------------<br /><br />The lisence has been maintained and included in the mod, whatever mod author needs anything from this, please be my guest! <br />Just updates the old depreciated entity line:<br /><a href="https://github.com/Pure-Winter-hue/trailmodupdated/tree/master">https://github.com/Pure-Winter-hue/trailmodupdated/tree/master</a><br /><br />Adds queue 'lazy loader' and only updates real time in 10 blocks (visually not different but perfomance wise, major increase) Adds trowel tool modes/many json fixes.<br /><a href="https://github.com/Pure-Winter-hue/trailmodupdated/tree/increasing-performance">https://github.com/Pure-Winter-hue/trailmodupdated/tree/increasing-performance</a><br /><br />Dev notes: I may take one more sweep at increasing performance eventually in terms of only choosing one player in a group of players to calculate entities from on large servers- but only if there is actually a 'problem.' (Users would need to report with certainty of issues existing.)</div>
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