
Trampled Paths
Paths form naturally where you walk. Soil wears to packed dirt over time, foliage clears.

Description
<p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><strong>!! -- THIS MOD IS COMPLETELY WRITTEN BY CLAUDE -- !!</strong><br /><br />Walk the same route enough and you'll wear it in. Grass gives way to dirt, dirt packs down, and what started as a shortcut through the woods eventually becomes a proper road. Wild plants get cleared along the way, but bushes, crops, and saplings are left alone. Paths fade if you stop using them. Untouched blocks recover after a few in-game days by default. Heavily traveled routes stay. Jumping wears blocks faster since landing impact counts double, and on multiplayer servers more foot traffic means faster path formation.</p> <p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"> </p> <p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><strong><span style="color: #3598db;"><a style="color: #3598db;" href="https://discord.com/channels/302152934249070593/1508179147934138470" target="_blank" rel="noopener">Discord Thread</a></span><br /><br />Features</strong></p> <ul class="[li_&]:mb-0 [li_&]:mt-1 [li_&]:gap-1 [&:not(:last-child)_ul]:pb-1 [&:not(:last-child)_ol]:pb-1 list-disc flex flex-col gap-1 pl-8 mb-3"> <li class="font-claude-response-body whitespace-normal break-words pl-2">Three wear stages for soil and forest floor: trampled earth, packed dirt, and dry packed dirt</li> <li class="font-claude-response-body whitespace-normal break-words pl-2">Foliage clearing for wild grass, ferns, and mushrooms</li> <li class="font-claude-response-body whitespace-normal break-words pl-2">Protected list keeps berry bushes, crops, flowers, and saplings safe</li> <li class="font-claude-response-body whitespace-normal break-words pl-2">Farmland is excluded automatically</li> <li class="font-claude-response-body whitespace-normal break-words pl-2">Path recovery for unused routes (configurable, default 5 days)</li> <li class="font-claude-response-body whitespace-normal break-words pl-2">Survival only. Creative and spectator players don't leave wear</li> <li class="font-claude-response-body whitespace-normal break-words pl-2">Server-side, fully multiplayer compatible</li> <li class="font-claude-response-body whitespace-normal break-words pl-2">Works on existing worlds</li> <li class="font-claude-response-body whitespace-normal break-words pl-2">Configurable thresholds, recovery time, foliage lists, and block transitions<br /><br /><br /></li> </ul> <p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><strong>Configuration</strong></p> <p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">The config file is at VintagestoryData/ModConfig/trampledpaths.json. Open it in any text editor, make your changes, save, and reload the world (or restart the server) to apply.</p> <p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">Block codes are case-sensitive. To find the exact code for a block, stand on it in-game and run /trampledpaths.</p> <p class="font-claude-response-body break-words whitespace-pre-wrap leading-[1.7]">To change which blocks get worn: Edit BlockTransitions. Each entry has a Match field (a prefix that matches the start of a block's code, like "soil-" or "forestfloor-") and a Stages array listing the block codes the matched block progresses through, in order. Add an entry to wear a new surface, remove one to stop wearing it.</p> <p class="font-claude-response-body break-words whitespace-pre-wrap leading-[1.7]">To change what counts as foliage: Edit FoliagePrefixes. Anything matching these prefixes gets removed when a path forms beneath it. Remove "fern-" if you want ferns to survive, add a prefix to clear plants from another mod.</p> <p class="font-claude-response-body break-words whitespace-pre-wrap leading-[1.7]">To change what's protected: Edit ProtectedFoliage. These prefixes are never removed, and a soil block under a protected plant is left alone too, so bushes and crops won't be dislodged when paths form around them.</p> <p class="font-claude-response-body break-words whitespace-pre-wrap leading-[1.7]">To exclude specific blocks from wearing entirely: Edit ExcludedMatches. Farmland variants are listed here by default. Add any other block prefix you want untouched.</p> <p class="font-claude-response-body break-words whitespace-normal leading-[1.7]"><br /><br /><strong>Compatibility</strong></p> <p class="font-claude-response-body break-words whitespace-normal leading-[1.7]">Built for Vintage Story 1.22. The mod doesn't replace any vanilla blocks or recipes since all path stages are existing vanilla blocks. Removing the mod won't leave broken blocks behind.</p>
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